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UE2:GUIListBoxBase (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIListBoxBase
Package: 
XInterface
Direct subclasses:
DirectoryTreeListBox, GUIListBox, GUIMultiColumnListBox, GUIMultiOptionListBox, GUIScrollTextBox, GUITreeListBox, GUIVertImageListBox
This class in other games:
UE2Runtime, UT2003

Class: UT2K4UI.GUIListBoxBase

The GUIListBoxBase is a wrapper for a GUIList and it's ScrollBar

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'GUIListBoxBase'[edit]

bInitializeList[edit]

Type: bool

Propagated to list

Default value: True

bSorted[edit]

Type: bool


bVisibleWhenEmpty[edit]

Type: bool

List box is visible when empty.

DefaultListClass[edit]

Type: string


MyList[edit]

Type: GUIListBase

Modifiers: editconst


OutlineStyleName[edit]

Type: string

For propagating outline styles to the list

SectionStyleName[edit]

Type: string

For propagating section style to the list

Default value: "ListSection"

SelectedStyleName[edit]

Type: string

For propagating selected style to the list

Internal variables[edit]

MyScrollBar[edit]

Type: GUIScrollBarBase

Modifiers: automated


Default value: GUIVertScrollBar'TheScrollbar'

Default values[edit]

Property Value
bAcceptsInput True
FontScale FNS_Small
OnCreateComponent InternalOnCreateComponent
PropagateVisibility True
StyleName "NoBackground"
ToolTip GUIToolTip'GUIListBoxBaseToolTip'

Subobjects[edit]

GUIListBoxBaseToolTip[edit]

Class: XInterface.GUIToolTip

Empty subobject definition.

TheScrollbar[edit]

Class: XInterface.GUIVertScrollBar

Property Value
bVisible False

Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


Other instance functions[edit]

InitBaseList[edit]

function InitBaseList (GUIListBase LocalList)


InternalOnCreateComponent[edit]

function InternalOnCreateComponent (GUIComponent NewComp, GUIComponent Sender)


SetFriendlyLabel[edit]

function SetFriendlyLabel (GUILabel NewLabel)

Overrides: GUIComponent.SetFriendlyLabel


SetHint[edit]

function SetHint (string NewHint)

Overrides: GUIComponent.SetHint