Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIMenuOption (UT2003)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIMenuOption |
- Package:
- XInterface
- Direct subclasses:
- MoCheckBox, MoComboBox, MoEditBox, MoFloatEdit, MoNumericEdit
- This class in other games:
- UE2Runtime, UT2004
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Class: xInterface.GUIMultiComponent
MenuOptions combine a label and any other component in to 1 single control. The Label is left justified, the control is right.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
bFlipped[edit]
Type: bool
Draw the Component to the left of the caption
bHeightFromComponent[edit]
Type: bool
Get the Height of this component from the Component
Default value: True
bSquare[edit]
Type: bool
Use the Height for the Width
bVerticalLayout[edit]
Type: bool
Layout controls vertically
Caption[edit]
Type: string
Modifiers: localized
Caption for the label
CaptionWidth[edit]
Type: float
How big should the Caption be
Default value: 0.5
ComponentClassName[edit]
Type: string
Name of the component to spawn
ComponentJustification[edit]
Type: GUI.eTextAlign
How do we justify the label
Default value: TXTA_Right
ComponentWidth[edit]
Type: float
How big should the Component be (-1 = 1-CaptionWidth)
Default value: -1.0
LabelColor[edit]
Type: Object.Color
Color for the label
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LabelFont[edit]
Type: string
Name of the Font for the label
Default value: "UT2MenuFont"
LabelJustification[edit]
Type: GUI.eTextAlign
How do we justify the label
Internal variables[edit]
MyComponent[edit]
Type: GUIComponent
Holds the component
MyLabel[edit]
Type: GUILabel
Holds the label
Default values[edit]
Property | Value |
---|---|
WinHeight | 0.06 |
WinLeft | 0.496094 |
WinTop | 0.347656 |
WinWidth | 0.5 |
Instance functions[edit]
InitComponent[edit]
Overrides: GUIMultiComponent.InitComponent