Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUIMultiComponent (UE2Runtime)
Object >> GUI >> GUIComponent >> GUIMultiComponent |
Contents
- 1 Properties
- 2 Functions
- 2.1 Native functions
- 2.2 Events
- 2.2.1 AddComponent
- 2.2.2 AppendComponent
- 2.2.3 Closed
- 2.2.4 FindComponentIndex
- 2.2.5 FocusFirst
- 2.2.6 FocusLast
- 2.2.7 Free
- 2.2.8 InsertComponent
- 2.2.9 LoseFocus
- 2.2.10 MenuStateChange
- 2.2.11 NextControl
- 2.2.12 Opened
- 2.2.13 PrevControl
- 2.2.14 RemapComponents
- 2.2.15 RemoveComponent
- 2.2.16 SetFocus
- 2.2.17 SetVisibility
- 2.3 Other instance functions
- Package:
- GUI
- Direct subclasses:
- GUIComboBox, GUIFloatEdit, GUIListBoxBase, GUIMenuOption, GUINumericEdit, GUIPage, GUIPanel, GUIScrollBarBase, GUITabControl
- This class in other games:
- UT2003, UT2004
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Class: GUI.GUIMultiComponent
GUIMultiComponents are collections of components that work together. When initialized, GUIMultiComponents transfer all of their components to the to the GUIPage that owns them.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
Components
Type: array<GUIComponent>
An Array of Controls that can be tabbed to
Controls
Type: array<GUIComponent>
An Array of Components that make up this Control
FocusedControl
Type: GUIComponent
Which component inside this one has focus
PropagateVisibility
Type: bool
Does changes to visibility propagate down the line
Default values
Property | Value |
---|---|
bTabStop | True |
Functions
Native functions
InitializeControls
Events
AddComponent
AppendComponent
Closed
Overrides: GUIComponent.Closed
FindComponentIndex
FocusFirst
Overrides: GUIComponent.FocusFirst
FocusLast
Overrides: GUIComponent.FocusLast
Free
Overrides: GUIComponent.Free
InsertComponent
LoseFocus
Overrides: GUIComponent.LoseFocus
MenuStateChange
Overrides: GUIComponent.MenuStateChange
NextControl
Overrides: GUIComponent.NextControl
Opened
Overrides: GUIComponent.Opened
PrevControl
Overrides: GUIComponent.PrevControl
RemapComponents
RemoveComponent
SetFocus
Overrides: GUIComponent.SetFocus
SetVisibility
Overrides: GUIComponent.SetVisibility
Other instance functions
FindCenterPoint
FindDist
InitComponent
Overrides: GUIComponent.InitComponent
InternalOnShow
LoadINI
Overrides: GUIComponent.LoadINI
MapControls
SaveINI
Overrides: GUIComponent.SaveINI