I'm a doctor, not a mechanic

UE2:GUIProgressBar (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> GUI >> GUIComponent >> GUIProgressBar
Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

null

Properties[edit]

BarBack[edit]

Type: Material

The unselected portion of the bar

Default value: Material'InterfaceContent.Menu.BorderBoxD'

BarColor[edit]

Type: Object.Color

The Color of the Bar

Default value:

Member Value
A 255
B 0
G 203
R 255

BarTop[edit]

Type: Material

The selected portion of the bar

Default value: Material'InterfaceContent.Menu.StatusBarInner'

bShowHigh[edit]

Type: bool

Show High (Maximum) right of Bar

bShowLow[edit]

Type: bool

Show Low(Minimum) left of Bar

bShowValue[edit]

Type: bool

Show the value right of the Bar (like 75 or 75/100)

Default value: True

Caption[edit]

Type: string

Modifiers: localized

The Caption itself

CaptionAlign[edit]

Type: GUI.eTextAlign

How align the text

CaptionWidth[edit]

Type: float

The space reserved to the Caption

Default value: 0.45

FontName[edit]

Type: string

Which font to use for display

Default value: "UT2MediumFont"

GraphicMargin[edit]

Type: float

How Much margin to trim from graphic (X Margin only)

High[edit]

Type: float

The maximum value we should see

Default value: 100.0

Low[edit]

Type: float

The minimum value we should see

NumDecimals[edit]

Type: int

Number of decimals to display

Value[edit]

Type: float

The current value (not clamped)

ValueFontName[edit]

Type: string

Font to use for displaying values, use FontName if ValueFontName==""

ValueRightAlign[edit]

Type: GUI.eTextAlign


Default value: TXTA_Right

ValueRightWidth[edit]

Type: float

Space to leave free on right side

Default value: 0.2