Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GUI (UT2004)
Object >> GUI |
Contents
- Package:
- XInterface
- Direct subclasses:
- GUIComponent, GUIFont, GUIStyles, GUIUserKeyBinding, GUIUserModInfo
- This class in other games:
- UE2Runtime, UT2003
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Class: UT2K4UI.GUI
GUI is an abstract class that holds all of the enums and structs for the UI system
Written by Joe Wilcox Updated by Ron Prestenback (c) 2002, Epic Games, Inc. All Rights Reserved
Constants[edit]
Counter[edit]
Value: 0
QBTN_Ok[edit]
Value: 1
QBTN_Cancel[edit]
Value: 2
QBTN_Retry[edit]
Value: 4
QBTN_Continue[edit]
Value: 8
QBTN_Yes[edit]
Value: 16
QBTN_No[edit]
Value: 32
QBTN_Abort[edit]
Value: 64
QBTN_Ignore[edit]
Value: 128
QBTN_OkCancel[edit]
Value: 3
QBTN_AbortRetry[edit]
Value: 68
QBTN_YesNo[edit]
Value: 48
QBTN_YesNoCancel[edit]
Value: 50
Properties[edit]
Controller[edit]
Type: GUIController
Modifiers: noexport
Callback to the GUIController running the show
SaveColor[edit]
Type: Object.Color
Modifiers: noexport
SaveFont[edit]
Type: Font
Modifiers: noexport
SaveModulation[edit]
Type: Object.Plane
Modifiers: noexport
SaveStyle[edit]
Type: byte
Modifiers: noexport
SaveX[edit]
Type: float
Modifiers: noexport
SaveY[edit]
Type: float
Modifiers: noexport
Enums[edit]
See GUI enums.
Structs[edit]
APackInfo[edit]
AutoLoginInfo[edit]
GUIListElem[edit]
Modifiers: native, init
GUITabItem[edit]
GUITreeNode[edit]
Modifiers: native, init
ImageListElem[edit]
Modifiers: native, init
MultiSelectListElem[edit]
Modifiers: native, init
- string Item
- Object ExtraData
- string ExtraStrData
- bool bSelected
- int SelectionIndex
- Used for tracking
- bool bSection