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UE2:GameInfo (U2)

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U2 Object >> Actor >> Info >> GameInfo
Package: 
Engine
Direct subclasses:
XMPGameIntro, XMPGameTutorial, XMPGame
This class in other games:
RTNP, U1, UT, UT2004, UE2Runtime, U2XMP, UT2003, UT3, UDK

GameInfo.

The GameInfo defines the game being played: the game rules, scoring, what actors are allowed to exist in this game type, and who may enter the game. While the GameInfo class is the public interface, much of this functionality is delegated to several classes to allow easy modification of specific game components. These classes include GameInfo, AccessControl, Mutator, BroadcastHandler, and GameRules. A GameInfo actor is instantiated when the level is initialized for gameplay (in C++ UGameEngine::LoadMap() ). The class of this GameInfo actor is determined by (in order) either the DefaultGameType if specified in the LevelInfo, or the DefaultGame entry in the game's .ini file (in the Engine.Engine section), unless its a network game in which case the DefaultServerGame entry is used.

Properties

See GameInfo properties.

Structs

VoiceChatterInfo

Controller Controller 
int IpAddr 
int Handle 

Functions

Static native functions

ParseKillMessage

static native function string ParseKillMessage (string KillerName, string VictimName, string DeathMessage)


Other static functions

FindTeamDesignation

static function string FindTeamDesignation (GameReplicationInfo GRI, Actor A)


ParseMessageString

static function string ParseMessageString (Mutator BaseMutator, Controller Who, string Message)


PrecacheGameStaticMeshes

static function PrecacheGameStaticMeshes (LevelInfo myLevel)


PrecacheGameTextures

static function PrecacheGameTextures (LevelInfo myLevel)


UseLowGore

static function bool UseLowGore ()


Exec functions

AdminSay

exec function AdminSay (string Msg)


KillBots

exec function KillBots (int num)


Native functions

GetNetworkNumber

native function string GetNetworkNumber ()


Events

AcceptInventory

event AcceptInventory (Pawn PlayerPawn)


Broadcast

event Broadcast (Actor Sender, coerce string Msg, optional name Type, optional Sound MessageSound)


BroadcastLocalized

event BroadcastLocalized (Actor Sender, class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


DetailChange

event DetailChange ()


GameEnding

event GameEnding ()


GetBeaconText

event string GetBeaconText ()


InitGame

event InitGame (string Options, out string Error)


Login

event PlayerController Login (string Portal, string Options, out string Error)


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostLogin

event PostLogin (PlayerController NewPlayer)


PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


PreLogin

event PreLogin (string Options, string Address, out string Error, out string FailCode)


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

See GameInfo instance functions.