Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GameInfo (U2)
- Package:
- Engine
- Direct subclasses:
- XMPGameIntro, XMPGameTutorial, XMPGame
- This class in other games:
- RTNP, U1, UT, UT2004, UE2Runtime, U2XMP, UT2003, UT3, UDK
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GameInfo.
The GameInfo defines the game being played: the game rules, scoring, what actors are allowed to exist in this game type, and who may enter the game. While the GameInfo class is the public interface, much of this functionality is delegated to several classes to allow easy modification of specific game components. These classes include GameInfo, AccessControl, Mutator, BroadcastHandler, and GameRules. A GameInfo actor is instantiated when the level is initialized for gameplay (in C++ UGameEngine::LoadMap() ). The class of this GameInfo actor is determined by (in order) either the DefaultGameType if specified in the LevelInfo, or the DefaultGame entry in the game's .ini file (in the Engine.Engine section), unless its a network game in which case the DefaultServerGame entry is used.
Properties
See GameInfo properties.
Structs
VoiceChatterInfo
- Controller Controller
- int IpAddr
- int Handle
Functions
Static native functions
ParseKillMessage
Other static functions
FindTeamDesignation
ParseMessageString
PrecacheGameStaticMeshes
PrecacheGameTextures
UseLowGore
Exec functions
AdminSay
KillBots
Native functions
GetNetworkNumber
Events
AcceptInventory
Broadcast
BroadcastLocalized
DetailChange
GameEnding
GetBeaconText
InitGame
Login
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostLogin
PreBeginPlay
Overrides: Actor.PreBeginPlay
PreLogin
Timer
Overrides: Actor.Timer