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UE2:GameObject_EnergyCore (UT2004)

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UT2004 Object >> Actor >> Decoration >> GameObject >> GameObject_EnergyCore
Package: 
UT2k4Assault

GameObject_EnergyCore Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

Announcer_EnergyCore_Dropped

Type: name


Default value: 'JY_PowerCoreDropped'

Announcer_EnergyCore_PickedUp

Type: name


Default value: 'JY_PowerCorePickedUp'

Announcer_EnergyCore_Reset

Type: name


Default value: 'JY_PowerCoreReset'

bSoundsPrecached

Type: bool


DroppedMessage

Type: string

Modifiers: localized


Default value: "Power Core dropped!"

EnergyCorePickedUp

Type: string

Modifiers: localized


Default value: "Power Core picked up!"

MySpawnObjective

Type: ASOBJ_EnergyCore_Spawn


PlayerCoreReset

Type: string

Modifiers: localized


Default value: "Power Core reset!"

PlayerDroppedMessage

Type: string

Modifiers: localized


Default value: " dropped the Power Core!"

PlayerPickedUpEnergyCore

Type: string

Modifiers: localized


Default value: " picked up the Power Core!"

Default values

Property Value
bAlwaysRelevant True
bCollideActors True
bCollideWorld True
bDynamicLight True
bHome True
bStasis False
bStatic False
bUnlit True
Buoyancy 20.0
CollisionHeight 20.0
CollisionRadius 24.0
DrawScale 0.75
DrawType DT_StaticMesh
GameObjBone 'spine'
GameObjOffset
Member Value
X 25.0
Y 50.0
GameObjRot
Member Value
Roll 16384
LightBrightness 200.0
LightEffect LE_QuadraticNonIncidence
LightHue 40
LightRadius 6.0
LightType LT_Steady
NetPriority 3.0
NetUpdateFrequency 100.0
PrePivot
Member Value
X 2.0
Y 0.0
Z 0.5
StaticMesh StaticMesh'AS_Decos.HellBenderEngine'

Instance functions

CanBePickedUpBy

function bool CanBePickedUpBy (Pawn P)

Overrides: GameObject.CanBePickedUpBy


ClearHolder

function ClearHolder ()

Overrides: GameObject.ClearHolder


Drop

function Drop (Object.Vector newVel)

Overrides: GameObject.Drop


HolderDied

function HolderDied ()


LogReturned

function LogReturned ()

Overrides: GameObject.LogReturned


PrecacheAnnouncer

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer


SetHolder

function SetHolder (Controller C)

Overrides: GameObject.SetHolder


ValidHolder

function bool ValidHolder (Actor Other)

Overrides: GameObject.ValidHolder