My program doesn't have bugs. It just develops random features.

UE2:Gib (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Gib
Package: 
XEffects
Direct subclasses:
GibBotCalf, GibBotForearm, GibBotHand, GibBotTorso, GibBotUpperArm, GibHead, GibOrganicGreenCalf, GibOrganicGreenForearm, GibOrganicGreenHand, GibOrganicGreenTorso, GibOrganicGreenUpperArm, GibOrganicRedCalf, GibOrganicRedForearm, GibOrganicRedHand, GibOrganicRedTorso, GibOrganicRedUpperArm
This class in other games:
UT2003, U2XMP

null

Properties

Property group 'Gib'

DampenFactor

Type: float


Default value: 0.65

Trail

Type: xEmitter


TrailClass

Type: class<xEmitter>


Internal variables

bFlaming

Type: bool


GibGroupClass

Type: class<xPawnGibGroup>

=================================================================

Default value: Class'XEffects.xPawnGibGroup'

HitSounds

Type: Sound

Array size: 2


Default value, index 0: Sound'PlayerSounds.Final.Giblets1'

Default value, index 1: Sound'PlayerSounds.Final.Giblets2'

Default values

Property Value
bBounce True
bCollideWorld True
bFixedRotationDir True
bUnlit True
bUseCylinderCollision True
LifeSpan 8.0
Mass 30.0
Physics PHYS_Falling
RemoteRole ROLE_None
TransientSoundVolume 0.17

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


Other instance functions

RandSpin

simulated final function RandSpin (float spinRate)


SpawnTrail

simulated function SpawnTrail ()