I don't need to test my programs. I have an error-correcting modem.
UE2:HUDInvasion (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUDInvasion |
- Package:
- SkaarjPack
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
bNoRadarSound[edit]
Type: bool
Modifiers: config
LastDrawRadar[edit]
Type: float
MinEnemyDist[edit]
Type: float
RadarPosX[edit]
Type: float
Modifiers: config
Default value: 0.9
RadarPosY[edit]
Type: float
Modifiers: config
Default value: 0.25
RadarPulse[edit]
Type: float
RadarScale[edit]
Type: float
Default value: 0.2
Default values[edit]
Property | Value |
---|---|
YouveLostTheMatch | "The Invasion Continues" |
Functions[edit]
Events[edit]
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: HudCTeamDeathMatch.Tick
Other instance functions[edit]
ShowTeamScorePassA[edit]
simulated function ShowTeamScorePassA (Canvas C)
Overrides: HudCTeamDeathMatch.ShowTeamScorePassA
ShowTeamScorePassC[edit]
simulated function ShowTeamScorePassC (Canvas C)
Overrides: HudCTeamDeathMatch.ShowTeamScorePassC
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: HudCDeathMatch.UpdatePrecacheMaterials