Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:HUDInvasion (UT2004)

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UT2004 Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUDInvasion
Package: 
SkaarjPack
This class in other games:
UT2003

null

Properties

bNoRadarSound

Type: bool

Modifiers: config


LastDrawRadar

Type: float


MinEnemyDist

Type: float


RadarPosX

Type: float

Modifiers: config


Default value: 0.9

RadarPosY

Type: float

Modifiers: config


Default value: 0.25

RadarPulse

Type: float


RadarScale

Type: float


Default value: 0.2

Default values

Property Value
YouveLostTheMatch "The Invasion Continues"

Functions

Events

Tick

simulated event Tick (float DeltaTime)

Overrides: HudCTeamDeathMatch.Tick


Other instance functions

ShowTeamScorePassA

simulated function ShowTeamScorePassA (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassA


ShowTeamScorePassC

simulated function ShowTeamScorePassC (Canvas C)

Overrides: HudCTeamDeathMatch.ShowTeamScorePassC


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: HudCDeathMatch.UpdatePrecacheMaterials