Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:HUDInvasion (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Hud >> HudBase >> HudCDeathMatch >> HudCTeamDeathMatch >> HUDInvasion |
- Package:
- SkaarjPack
- This class in other games:
- UT2003
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Properties
bNoRadarSound
Type: bool
Modifiers: config
LastDrawRadar
Type: float
MinEnemyDist
Type: float
RadarPosX
Type: float
Modifiers: config
Default value: 0.9
RadarPosY
Type: float
Modifiers: config
Default value: 0.25
RadarPulse
Type: float
RadarScale
Type: float
Default value: 0.2
Default values
Property | Value |
---|---|
YouveLostTheMatch | "The Invasion Continues" |
Functions
Events
Tick
simulated event Tick (float DeltaTime)
Overrides: HudCTeamDeathMatch.Tick
Other instance functions
ShowTeamScorePassA
simulated function ShowTeamScorePassA (Canvas C)
Overrides: HudCTeamDeathMatch.ShowTeamScorePassA
ShowTeamScorePassC
simulated function ShowTeamScorePassC (Canvas C)
Overrides: HudCTeamDeathMatch.ShowTeamScorePassC
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: HudCDeathMatch.UpdatePrecacheMaterials