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UE2:Hud instance functions (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Instance functions
- 1.1 AddHudOverlay
- 1.2 AddTextMessage
- 1.3 BuildMOTD
- 1.4 CanvasDrawActors
- 1.5 CheckCountdown
- 1.6 CreateKeyMenus
- 1.7 DisplayBadConnectionAlert
- 1.8 DisplayHit
- 1.9 DisplayMessages
- 1.10 DisplayPortrait
- 1.11 DisplayProgressMessages
- 1.12 DrawCinematicHUD
- 1.13 DrawCrosshair
- 1.14 DrawCustomBeacon
- 1.15 DrawHud
- 1.16 DrawInstructionGfx
- 1.17 DrawLevelAction
- 1.18 DrawRoute
- 1.19 DrawSpectatingHud
- 1.20 DrawTargeting
- 1.21 DrawTypingPrompt
- 1.22 FadeZoom
- 1.23 GetFontSizeIndex
- 1.24 GetLocalStatsScreen
- 1.25 GetMediumFont
- 1.26 IsInCinematic
- 1.27 LinkActors
- 1.28 LoadFont
- 1.29 LoadProgressFont
- 1.30 LocalizedMessage
- 1.31 Message
- 1.32 RemoveHudOverlay
- 1.33 Reset
- 1.34 SetCropping
- 1.35 SetInstructionKeyText
- 1.36 SetInstructionText
- 1.37 SetScoreBoardClass
- 1.38 SetTargeting
;Other member categories for this class::properties
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Instance functions[edit]
AddHudOverlay[edit]
simulated function AddHudOverlay (HudOverlay Overlay)
AddTextMessage[edit]
BuildMOTD[edit]
simulated function BuildMOTD ()
CanvasDrawActors[edit]
CheckCountdown[edit]
function CheckCountdown (GameReplicationInfo GRI)
CreateKeyMenus[edit]
simulated function CreateKeyMenus ()
DisplayBadConnectionAlert[edit]
function DisplayBadConnectionAlert (Canvas C)
DisplayHit[edit]
DisplayMessages[edit]
function DisplayMessages (Canvas C)
DisplayPortrait[edit]
function DisplayPortrait (PlayerReplicationInfo PRI)
DisplayProgressMessages[edit]
simulated function DisplayProgressMessages (Canvas C)
DrawCinematicHUD[edit]
simulated function DrawCinematicHUD (Canvas C)
DrawCrosshair[edit]
simulated function DrawCrosshair (Canvas C)
DrawCustomBeacon[edit]
DrawHud[edit]
function DrawHud (Canvas C)
DrawInstructionGfx[edit]
simulated function DrawInstructionGfx (Canvas C)
DrawLevelAction[edit]
DrawRoute[edit]
simulated function DrawRoute ()
DrawSpectatingHud[edit]
function DrawSpectatingHud (Canvas C)
DrawTargeting[edit]
simulated function DrawTargeting (Canvas C)
DrawTypingPrompt[edit]
FadeZoom[edit]
function FadeZoom ()
GetFontSizeIndex[edit]
GetLocalStatsScreen[edit]
function GetLocalStatsScreen ()
GetMediumFont[edit]
IsInCinematic[edit]
function bool IsInCinematic ()
LinkActors[edit]
simulated function LinkActors ()
LoadFont[edit]
LoadProgressFont[edit]
simulated function Font LoadProgressFont ()
LocalizedMessage[edit]
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
Message[edit]
RemoveHudOverlay[edit]
simulated function RemoveHudOverlay (HudOverlay Overlay)
Reset[edit]
function Reset ()
Overrides: Actor.Reset
SetCropping[edit]
simulated function SetCropping (bool Active)
SetInstructionKeyText[edit]
simulated function SetInstructionKeyText (string text)
SetInstructionText[edit]
simulated function SetInstructionText (string text)
SetScoreBoardClass[edit]
simulated function SetScoreBoardClass (class<ScoreBoard> ScoreBoardClass)
SetTargeting[edit]
simulated function SetTargeting (bool bShow, optional Object.Vector TargetLocation, optional float Size)