My program doesn't have bugs. It just develops random features.

UE2:ID3TagEditor (UT2004)

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Package: 
GUI2K4

Created on: 10/21/2003 A small menu for viewing/editing ID3 v1/v2 tags

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties

ed_Fields

Type: array<AnimatedEditBox>


EditBoxHint

Type: string

Modifiers: localized


Default value: "Click to edit"

FileManager

Type: StreamInterface


FileName

Type: string


Handler

Type: StreamInteraction


ID3Tag

Type: StreamTag


lb_Fields

Type: GUIMultiOptionListBox


Default value: GUIMultiOptionListBox'FieldList'

li_Fields

Type: GUIMultiOptionList


p_Main

Type: GUIPanel

Modifiers: automated


Default value: GUIPanel'MainPanel'

Stream

Type: Stream


Default values

Property Value
MinPageHeight 0.330155
MinPageWidth 0.458984
WindowName "Tag Editor"

Subobjects

FieldList

Class: XInterface.GUIMultiOptionListBox

Property Value
bBoundToParent True
bScaleToParent True
bVisibleWhenEmpty True
NumColumns 1
WinHeight 1.0
WinLeft 0.0
WinTop 0.0
WinWidth 1.0

MainPanel

Class: XInterface.GUIPanel

Property Value
RenderWeight 0.2
WinHeight 0.89625
WinLeft 0.01125
WinTop 0.091595
WinWidth 0.97875

Functions

Events

Closed

event Closed (GUIComponent Sender, bool bCancelled)

Overrides: GUIPage.Closed


HandleParameters

event HandleParameters (string ParamA, string ParamB)

Overrides: GUIPage.HandleParameters


InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: FloatingWindow.InitComponent


Other instance functions

FindFieldIndex

function int FindFieldIndex (string Caption)


HandleObject

function HandleObject (Object Obj, optional Object OptionalObject_1, optional Object OptionalObj_2)

Overrides: GUIPage.HandleObject


InternalOnChange

function InternalOnChange (GUIComponent Sender)


ListCreateComponent

function ListCreateComponent (GUIMenuOption NewComp, GUIMultiOptionList Sender)


ReadTag

function ReadTag ()


SetFileManager

function bool SetFileManager ()


SetHandler

function bool SetHandler ()


SetPanelPosition

function SetPanelPosition (Canvas C)

Overrides: FloatingWindow.SetPanelPosition