My program doesn't have bugs. It just develops random features.

UE2:IngameChat (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K3GUIPage >> IngameChat
Package: 
XInterface
This class in other games:
UT2003

(C) 2002, Epic Games

Properties[edit]

bIgnoreChar[edit]

Type: bool


CloseKey[edit]

Type: byte


MyConsole[edit]

Type: ExtendedConsole


MyEditBox[edit]

Type: GUIEditBox


OldCMC[edit]

Type: int


Default values[edit]

Property Value
bAllowedAsLast True
bPersistent True
bRequire640x480 False
Controls[0] GUIImage'ChatBackground'
Controls[1] GUIScrollTextBox'chatText'
Controls[2] GUIEditBox'ChatEdit'
WinHeight 0.8
WinLeft 0.1
WinTop 0.1
WinWidth 0.8

Subobjects[edit]

ChatBackground[edit]

Class: XInterface.GUIImage

Property Value
bAcceptsInput False
bBoundToParent True
bNeverFocus True
bScaleToParent True
Image Material'InterfaceContent.Menu.SquareBoxA'
ImageStyle ISTY_Stretched
WinHeight 1.0
WinLeft 0.0
WinTop 0.0
WinWidth 1.0

ChatEdit[edit]

Class: XInterface.GUIEditBox

Property Value
bBoundToParent True
bScaleToParent True
StyleName "SquareButton"
WinHeight 0.06
WinLeft 0.0
WinTop 0.94
WinWidth 1.0

chatText[edit]

Class: XInterface.GUIScrollTextBox

Property Value
bBoundToParent True
bNeverFocus True
bNoTeletype True
bScaleToParent True
CharDelay 0.0025
EOLDelay 0.0
StyleName "NoBackground"
WinHeight 0.88
WinLeft 0.03
WinTop 0.02
WinWidth 0.94

Functions[edit]

Events[edit]

HandleParameters[edit]

event HandleParameters (string Param1, string Param2)

Overrides: GUIPage.HandleParameters


InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPage.InitComponent


Other instance functions[edit]

Clear[edit]

function Clear ()


InternalOnKeyEvent[edit]

function bool InternalOnKeyEvent (out byte Key, out byte State, float delta)


InternalOnKeyType[edit]

function bool InternalOnKeyType (out byte Key, optional string Unicode)


MyOnClose[edit]

function MyOnClose (optional bool bCanceled)