UE2:IonCannonKillVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> IonCannonKillVolume
Package:
XGame

if a pawn of a certain class stays within this volume for too long, an ion cannon from space blows it away

Properties

Property group 'IonCannonKillVolume'

bAffectsFlyingPawns

Type: bool

does this volume kill pawns that can fly?

CountdownTime

Type: int

how long pawn has to get out

Default value: 10

IonEffectClass

Type: class<IonEffect>


Default value: Class'XEffects.IonEffect'

TargetClass

Type: class<Pawn>


Default value: Class'Engine.Pawn'

Internal variables

Targets

Type: array<Pawn>


TimeRemaining

Type: int


Default values

Functions

Events

PawnEnteredVolume

event PawnEnteredVolume (Pawn Other)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume

event PawnLeavingVolume (Pawn Other)

Overrides: PhysicsVolume.PawnLeavingVolume


Other instance functions

PlayGlobalSound

function PlayGlobalSound (Sound S)


RemoveTarget

function RemoveTarget (Pawn Other)


SpawnEffects

function SpawnEffects (Object.Vector EffectLoc)


TimerPop

function TimerPop (VolumeTimer T)

Overrides: PhysicsVolume.TimerPop