UE2:IonCannonKillVolume (UT2004)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> IonCannonKillVolume |
- Package:
- XGame
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if a pawn of a certain class stays within this volume for too long, an ion cannon from space blows it away
Properties
Property group 'IonCannonKillVolume'
bAffectsFlyingPawns
Type: bool
does this volume kill pawns that can fly?
CountdownTime
Type: int
how long pawn has to get out
Default value: 10
IonEffectClass
Default value: Class'XEffects.IonEffect'
TargetClass
Default value: Class'Engine.Pawn'
Internal variables
Targets
TimeRemaining
Type: int
Default values
Property | Value |
---|---|
MessageClass | Class'XGame.IonCannonKillWarning' |
TransientSoundRadius | 2000.0 |
TransientSoundVolume | 1.0 |
Functions
Events
PawnEnteredVolume
event PawnEnteredVolume (Pawn Other)
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume
event PawnLeavingVolume (Pawn Other)
Overrides: PhysicsVolume.PawnLeavingVolume
Other instance functions
PlayGlobalSound
function PlayGlobalSound (Sound S)
RemoveTarget
function RemoveTarget (Pawn Other)
SpawnEffects
function SpawnEffects (Object.Vector EffectLoc)
TimerPop
function TimerPop (VolumeTimer T)
Overrides: PhysicsVolume.TimerPop