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UE2:IonCannonKillVolume (UT2004)

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UT2004 Object >> Actor >> Brush >> Volume >> PhysicsVolume >> IonCannonKillVolume
Package: 
XGame

if a pawn of a certain class stays within this volume for too long, an ion cannon from space blows it away

Properties[edit]

Property group 'IonCannonKillVolume'[edit]

bAffectsFlyingPawns[edit]

Type: bool

does this volume kill pawns that can fly?

CountdownTime[edit]

Type: int

how long pawn has to get out

Default value: 10

IonEffectClass[edit]

Type: class<IonEffect>


Default value: Class'XEffects.IonEffect'

TargetClass[edit]

Type: class<Pawn>


Default value: Class'Engine.Pawn'

Internal variables[edit]

Targets[edit]

Type: array<Pawn>


TimeRemaining[edit]

Type: int


Default values[edit]

Property Value
MessageClass Class'XGame.IonCannonKillWarning'
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

Functions[edit]

Events[edit]

PawnEnteredVolume[edit]

event PawnEnteredVolume (Pawn Other)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume[edit]

event PawnLeavingVolume (Pawn Other)

Overrides: PhysicsVolume.PawnLeavingVolume


Other instance functions[edit]

PlayGlobalSound[edit]

function PlayGlobalSound (Sound S)


RemoveTarget[edit]

function RemoveTarget (Pawn Other)


SpawnEffects[edit]

function SpawnEffects (Object.Vector EffectLoc)


TimerPop[edit]

function TimerPop (VolumeTimer T)

Overrides: PhysicsVolume.TimerPop