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UE2:IonCannonKillVolume (UT2004)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> IonCannonKillVolume |
Contents
- Package:
- XGame
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if a pawn of a certain class stays within this volume for too long, an ion cannon from space blows it away
Properties[edit]
Property group 'IonCannonKillVolume'[edit]
bAffectsFlyingPawns[edit]
Type: bool
does this volume kill pawns that can fly?
CountdownTime[edit]
Type: int
how long pawn has to get out
Default value: 10
IonEffectClass[edit]
Default value: Class'XEffects.IonEffect'
TargetClass[edit]
Default value: Class'Engine.Pawn'
Internal variables[edit]
Targets[edit]
TimeRemaining[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
MessageClass | Class'XGame.IonCannonKillWarning' |
TransientSoundRadius | 2000.0 |
TransientSoundVolume | 1.0 |
Functions[edit]
Events[edit]
PawnEnteredVolume[edit]
event PawnEnteredVolume (Pawn Other)
Overrides: PhysicsVolume.PawnEnteredVolume
PawnLeavingVolume[edit]
event PawnLeavingVolume (Pawn Other)
Overrides: PhysicsVolume.PawnLeavingVolume
Other instance functions[edit]
PlayGlobalSound[edit]
function PlayGlobalSound (Sound S)
RemoveTarget[edit]
function RemoveTarget (Pawn Other)
SpawnEffects[edit]
function SpawnEffects (Object.Vector EffectLoc)
TimerPop[edit]
function TimerPop (VolumeTimer T)
Overrides: PhysicsVolume.TimerPop