I'm a doctor, not a mechanic

UE2:JumpPad (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UE2Runtime Object >> Actor >> NavigationPoint >> JumpPad
Package: 
Engine
This class in other games:
UT2003, U2, UT2004

Jumppad - bounces players/bots up not directly placeable. Make a subclass with appropriate sound effect etc.

Properties[edit]

Property group 'JumpPad'[edit]

JumpSound[edit]

Type: Sound


JumpZModifier[edit]

Type: float

for tweaking Jump, if needed

Default value: 1.0

Internal variables[edit]

JumpTarget[edit]

Type: Actor


JumpVelocity[edit]

Type: Object.Vector


Default value:

Member Value
Z 1200.0

Default values[edit]

Property Value
bCollideActors True
bDestinationOnly True

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: NavigationPoint.PostBeginPlay


PostTouch[edit]

event PostTouch (Actor Other)

Overrides: Actor.PostTouch


Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch