Mostly Harmless
UE2:JumpSpot (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot |
Contents
- Package:
- UnrealGame
- Direct subclass:
- GameObjective
- This class in other games:
- UT, U2XMP, UT2003
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JumpSpot. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability
Properties
Property group 'JumpSpot'
bDodgeUp
Type: bool
bForceAllowDoubleJumping
Type: bool
LD promises that bot can really make this double jump (for ones the conservative AI code says would barely fail)
bNeverImpactJump
Type: bool
bNoLowGrav
Type: bool
bOnlyTranslocator
Type: bool
TranslocTargetTag
Type: name
target to transloc toward
TranslocZOffset
Type: float
Internal variables
bRealOnlyTranslocator
Type: bool
CachedSpeed
Type: Object.Vector
Array size: 8
Default value, index 0:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 1:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 2:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 3:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 4:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 5:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 6:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
Default value, index 7:
Member | Value |
---|---|
X | 1000000.0 |
Y | 1000000.0 |
Z | 1000000.0 |
TranslocTarget
Type: Actor
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: NavigationPoint.PostBeginPlay
SpecialCost
Overrides: JumpDest.SpecialCost
SuggestMovePreparation
Overrides: JumpDest.SuggestMovePreparation
Other instance functions
CanDoubleJump
CanMakeJump
function bool CanMakeJump (Pawn Other, float JumpHeight, float GroundSpeed, int Num, Actor Start, bool bForceCheck)