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UE2:KillingSpreeMessage (UT2003)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> KillingSpreeMessage |
Contents
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
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Switch is the note. RelatedPRI_1 is the player on the spree.
Properties[edit]
Property group 'Messages'[edit]
EndFemaleSpree[edit]
Type: string
Modifiers: localized
Default value: "was looking good till she killed herself!"
EndSelfSpree[edit]
Type: string
Modifiers: localized
Default value: "was looking good till he killed himself!"
EndSpreeNote[edit]
Type: string
Modifiers: localized
Default value: "'s killing spree ended by"
EndSpreeNoteTrailer[edit]
Type: string
Modifiers: localized
MultiKillString[edit]
Type: string
Modifiers: localized
SelfSpreeNote[edit]
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "Killing Spree!"
Default value, index 1: "Rampage!"
Default value, index 2: "Dominating!"
Default value, index 3: "Unstoppable!"
Default value, index 4: "GODLIKE!"
Default value, index 5: "WICKED SICK!"
SpreeNote[edit]
Type: string
Array size: 10
Modifiers: localized
Default value, index 0: "is on a killing spree!"
Default value, index 1: "is on a rampage!"
Default value, index 2: "is dominating!"
Default value, index 3: "is unstoppable!"
Default value, index 4: "is Godlike!"
Default value, index 5: "is Wicked SICK!"
SpreeSound[edit]
Type: Sound
Array size: 10
Default value, index 0: Sound'AnnouncerMain.Killing_Spree'
Default value, index 1: Sound'AnnouncerMain.Rampage'
Default value, index 2: Sound'AnnouncerMain.Dominating'
Default value, index 3: Sound'AnnouncerMain.Unstoppable'
Default value, index 4: Sound'AnnouncerMain.GodLike'
Default value, index 5: Sound'AnnouncerMain.WhickedSick'
Default values[edit]
Property | Value |
---|---|
FontSize | 0 |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
GetFontSize[edit]
Overrides: LocalMessage.GetFontSize
GetRelatedString[edit]
Overrides: LocalMessage.GetRelatedString
GetString[edit]
Overrides: LocalMessage.GetString