Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:KillingSpreeMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> KillingSpreeMessage
Package: 
UnrealGame
This class in other games:
UT, UT2004

Switch is the note. RelatedPRI_1 is the player on the spree.

Properties[edit]

Property group 'Messages'[edit]

EndFemaleSpree[edit]

Type: string

Modifiers: localized


Default value: "was looking good till she killed herself!"

EndSelfSpree[edit]

Type: string

Modifiers: localized


Default value: "was looking good till he killed himself!"

EndSpreeNote[edit]

Type: string

Modifiers: localized


Default value: "'s killing spree ended by"

EndSpreeNoteTrailer[edit]

Type: string

Modifiers: localized


MultiKillString[edit]

Type: string

Modifiers: localized


SelfSpreeNote[edit]

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "Killing Spree!"

Default value, index 1: "Rampage!"

Default value, index 2: "Dominating!"

Default value, index 3: "Unstoppable!"

Default value, index 4: "GODLIKE!"

Default value, index 5: "WICKED SICK!"

SpreeNote[edit]

Type: string

Array size: 10

Modifiers: localized


Default value, index 0: "is on a killing spree!"

Default value, index 1: "is on a rampage!"

Default value, index 2: "is dominating!"

Default value, index 3: "is unstoppable!"

Default value, index 4: "is Godlike!"

Default value, index 5: "is Wicked SICK!"

SpreeSound[edit]

Type: Sound

Array size: 10


Default value, index 0: Sound'AnnouncerMain.Killing_Spree'

Default value, index 1: Sound'AnnouncerMain.Rampage'

Default value, index 2: Sound'AnnouncerMain.Dominating'

Default value, index 3: Sound'AnnouncerMain.Unstoppable'

Default value, index 4: Sound'AnnouncerMain.GodLike'

Default value, index 5: Sound'AnnouncerMain.WhickedSick'

Default values[edit]

Property Value
FontSize 0

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetFontSize[edit]

static function int GetFontSize (int Switch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)

Overrides: LocalMessage.GetFontSize


GetRelatedString[edit]

static function string GetRelatedString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetRelatedString


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString