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UE2:LadderVolume (U2XMP)

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U2XMP Object >> Actor >> Brush >> Volume >> PhysicsVolume >> LadderVolume
Package: 
Engine
This class in other games:
U2, UE2Runtime, UT2003, UT2004, UT3, UDK

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Properties

Property group 'LadderVolume'

bAutoPath

Type: bool

add top and bottom ladders automatically

Default value: True

bNoPhysicalLadder

Type: bool

if true, won't push into/keep player against geometry in lookdir

ClimbingAnimation

Type: name


TopAnimation

Type: name

name of animation to play when climbing this ladder

WallDir

Type: Object.Rotator

points at wall to push against

Internal variables

ClimbDir

Type: Object.Vector

pawn can move in this direction (or reverse)

Default value:

Member Value
Z 1.0

LadderList

Type: Ladder

Modifiers: const

list of Ladder actors associated with this LadderVolume

LookDir

Type: Object.Vector

vector(WallDir)

PendingClimber

Type: Pawn

NEW (mdf) Ladder fixes from SteveP to me 02/18/02

Default values

Property Value
RemoteRole ROLE_SimulatedProxy

Functions

Static functions

CanStartClimbing

static function bool CanStartClimbing (LadderVolume L, Pawn P, Actor OldMoveTarget)


Events

PawnEnteredVolume

simulated event PawnEnteredVolume (Pawn P)

Overrides: PhysicsVolume.PawnEnteredVolume


PawnLeavingVolume

simulated event PawnLeavingVolume (Pawn P)

Overrides: PhysicsVolume.PawnLeavingVolume


PhysicsChangedFor

simulated event PhysicsChangedFor (Actor Other)

Overrides: PhysicsVolume.PhysicsChangedFor


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PhysicsVolume.PostBeginPlay


Other instance functions

InUse

function bool InUse (Pawn Ignored)