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UE2:LevelInfo (UT2003)
Contents
- 1 Properties
- 1.1 Property group 'Audio'
- 1.2 Property group 'Camouflage'
- 1.3 Property group 'Karma'
- 1.4 Property group 'LevelInfo'
- 1.4.1 bKNoInit
- 1.4.2 bLonePlayer
- 1.4.3 Brightness
- 1.4.4 CameraLocationDynamic
- 1.4.5 CameraLocationFront
- 1.4.6 CameraLocationSide
- 1.4.7 CameraLocationTop
- 1.4.8 CameraRotationDynamic
- 1.4.9 DefaultGameType
- 1.4.10 LevelEnterText
- 1.4.11 LocalizedPkg
- 1.4.12 PhysicsDetailLevel
- 1.4.13 PreCacheGame
- 1.4.14 TimeDilation
- 1.5 Property group 'LevelSummary'
- 1.6 Property group 'SinglePlayer'
- 1.7 Internal variables
- 1.8 Default values
- 2 Enums
- 3 Functions
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LevelInfo contains information about the current level. There should be one per level and it should be actor 0. UnrealEd creates each level's LevelInfo automatically so you should never have to place one manually.
The ZoneInfo properties in the LevelInfo are used to define the properties of all zones which don't themselves have ZoneInfo.
Properties[edit]
Property group 'Audio'[edit]
MusicVolumeOverride[edit]
Type: float
Default value: -1.0
PlayerDoppler[edit]
Type: float
Player doppler shift, 0=none, 1=full.
Song[edit]
Type: string
Filename of the streaming song.
Property group 'Camouflage'[edit]
IndoorCamouflageMesh[edit]
Type: StaticMesh
IndoorMeshDrawscale[edit]
Type: float
Default value: 1.0
OutdoorCamouflageMesh[edit]
Type: StaticMesh
OutdoorMeshDrawscale[edit]
Type: float
Default value: 1.0
Property group 'Karma'[edit]
bKStaticFriction[edit]
Type: bool
Better rag-doll/ground friction model, but more CPU.
Default value: True
KarmaGravScale[edit]
Type: float
Allows you to make ragdolls use lower friction than normal.
Default value: 1.0
KarmaTimeScale[edit]
Type: float
Karma physics timestep scaling.
Default value: 0.9
MaxRagdolls[edit]
Type: int
Maximum number of simultaneous rag-dolls.
Default value: 4
RagdollTimeScale[edit]
Type: float
Ragdoll physics timestep scaling. This is applied on top of KarmaTimeScale.
Default value: 1.0
Property group 'LevelInfo'[edit]
bKNoInit[edit]
Type: bool
bLonePlayer[edit]
Type: bool
No multiplayer coordination, i.e. for entranceways.
Brightness[edit]
Type: float
Default value: 1.0
CameraLocationDynamic[edit]
Type: Object.Vector
CameraLocationFront[edit]
Type: Object.Vector
CameraLocationSide[edit]
Type: Object.Vector
CameraLocationTop[edit]
Type: Object.Vector
CameraRotationDynamic[edit]
Type: Object.Rotator
DefaultGameType[edit]
Type: string
LevelEnterText[edit]
Type: string
Modifiers: localized
Message to tell players when they enter.
LocalizedPkg[edit]
Type: string
Package to look in for localizations.
PhysicsDetailLevel[edit]
Type: EPhysicsDetailLevel
Modifiers: config
Default value: PDL_Medium
PreCacheGame[edit]
Type: string
Default value: "xGame.xDeathMatch"
TimeDilation[edit]
Type: float
Default value: 1.1
Property group 'LevelSummary'[edit]
Author[edit]
Type: string
Default value: "Anonymous"
DecoTextName[edit]
Type: string
Description[edit]
Type: string
HideFromMenus[edit]
Type: bool
IdealPlayerCountMax[edit]
Type: int
Default value: 10
IdealPlayerCountMin[edit]
Type: int
Default value: 6
Screenshot[edit]
Type: Material
Title[edit]
Type: string
Modifiers: localized
Default value: "Untitled"
Property group 'SinglePlayer'[edit]
SinglePlayerTeamSize[edit]
Type: int
Internal variables[edit]
See LevelInfo internal variables.
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bHiddenEd | True |
bWorldGeometry | True |
RemoteRole | ROLE_DumbProxy |
Enums[edit]
ELevelAction[edit]
- LEVACT_None
- LEVACT_Loading
- LEVACT_Saving
- LEVACT_Connecting
- LEVACT_Precaching
ENetMode[edit]
- NM_Standalone
- Standalone game.
- NM_DedicatedServer
- Dedicated server, no local client.
- NM_ListenServer
- Listen server.
- NM_Client
- Client only, no local server.
EPhysicsDetailLevel[edit]
- PDL_Low
- PDL_Medium
- PDL_High
Functions[edit]
Native functions[edit]
DetailChange[edit]
GetAddressURL[edit]
GetLocalURL[edit]
IsDemoBuild[edit]
IsEntry[edit]
Events[edit]
FillPrecacheMaterialsArray[edit]
FillPrecacheStaticMeshesArray[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
Overrides: ZoneInfo.PreBeginPlay
ServerTravel[edit]
Other instance functions[edit]
AddPrecacheMaterial[edit]
AddPrecacheStaticMesh[edit]
GetGameClass[edit]
GetLocalPlayerController[edit]
Reset[edit]
Overrides: Actor.Reset