UE2:LevelInfo internal variables (U2XMP)
- LevelInfo internal variables in other games:
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Internal variables
AffectedTemplates
bAggressiveLOD
Type: bool
frame rate is well below DesiredFrameRate, so make LOD more aggressive
bBegunPlay
Type: bool
Whether gameplay has begun.
bDisableAmbientSound
Type: bool
bDropDetail
Type: bool
frame rate is below DesiredFrameRate, so drop high detail actors
bHighDetailMode
Type: bool
Client high-detail mode.
Default value: True
bNextItems
Type: bool
bPhysicsVolumesInitialized
Type: bool
Modifiers: transient, const
bPlayersOnly
Type: bool
Only update players.
bPrecacheActors
Type: bool
Modifiers: globalconfig
NEW (mdf)
Default value: True
bStartup
Type: bool
ComputerName
Type: string
Machine's name according to the OS.
ControllerList
Type: Controller
Modifiers: const
CoverActorList
Modifiers: private
NEW (mdf) cover support
Day
Type: int
Modifiers: transient
Day of month.
DayOfWeek
Type: int
Modifiers: transient
Day of week.
DefaultTexture
Type: Texture
Default value: Texture'Engine.DefaultTexture'
Description
Type: LevelDesc
NEW: Remove LevelSummary, etc?
EngineVersion
Type: string
Engine version.
ExternalForces
list of forces which affect bExternallyAffected ParticleTemplates.
Game
Type: GameInfo
Hour
Type: int
Modifiers: transient
Hour.
HubStackLevel
Type: int
LargeVertex
Type: Texture
Default value: Texture'Engine.LargeVertex'
LevelAction
Type: ELevelAction
Modifiers: transient
LevelObjectiveStatusText
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "[Disabled]"
Default value, index 1: "[Incomplete]"
Default value, index 2: "[Completed]"
Default value, index 3: "[Failed]"
MeshList
Modifiers: private
Millisecond
Type: int
Modifiers: transient
Millisecond.
MinNetVersion
Type: string
Minute
Type: int
Modifiers: transient
Minute.
Month
Type: int
Modifiers: transient
Month.
Type: NavigationPoint
Modifiers: const
NetMode
Type: ENetMode
NextSwitchCountdown
Type: float
NextURL
Type: string
ObjectPool
Type: ObjectPool
PauseDelay
Type: float
Pauser
Type: PlayerReplicationInfo
If paused, name of person pausing the game.
PawnList
Type: Pawn
Modifiers: const
NEW (mdf)
PlayerControllerList
Type: PlayerController
Modifiers: const
NEW (mdf)
ReachSpecs
Modifiers: const
NEW (mdf) list of all reachspecs in level
Second
Type: int
Modifiers: transient
Second.
SpecialColliderList
Modifiers: private
NEW (mdf) XMP support
Summary
Type: LevelSummary
TimeSeconds
Type: float
Time in seconds since level began play.
VisibleGroups
Type: string
List of the group names which were checked when the level was last saved
Default value: "None"
WhiteSquareTexture
Type: Texture
Default value: Texture'Engine.WhiteSquareTexture'
WireframeTexture
Type: Texture
Default value: Texture'Engine.WireframeTexture'
Year
Type: int
Modifiers: transient
Year.