Always snap to grid

UE2:LevelMaster (U2XMP)

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U2XMP Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> LevelMaster
Package: 
U2AI

LevelMaster

Default values[edit]

Property Value
AccelRate 0.0
AirSpeed 0.0
bBlockActors False
bBlockPlayers False
bCanFallOutOfWorld True
bCanStrafe False
bCanTeleport False
bHidden True
bInfiniteAmmo False
bServoEnabled False
CollisionHeight 0.0
CollisionRadius 0.0
ControllerClass Class'U2AI.LevelMasterController'
DrawScale 5.0
DrawType DT_Sprite
GroundSpeed 0.0
Health 999999
HearingThreshold 0.0
JumpZ 0.0
MaxDesiredSpeed 0.0
Physics PHYS_None
RemoteRole ROLE_DumbProxy
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 0
SeenRadius 0.0
SightRadius 0.0
Texture Texture'U2AI.S_LevelMaster'
WaterSpeed 0.0

Functions[edit]

Events[edit]

Tick[edit]

event Tick (float DeltaTime)

Overrides: U2Pawn.Tick


Other instance functions[edit]

SetMovementPhysics[edit]

function SetMovementPhysics (optional bool bInitializing)

Overrides: U2Pawn.SetMovementPhysics


SetupComponents[edit]

function SetupComponents ()

Overrides: U2Pawn.SetupComponents


States[edit]

InertPawn[edit]

Modifiers: auto

Ignores: BeginFalling, BreathTimer, Bump, HeadVolumeChange, HitWall, PhysicsVolumeChange, TakeDamage