Mostly Harmless
UE2:LinkBeamEffect (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XWeapons
- Direct subclass:
- FX_LinkTurret_BeamEffect
- This class in other games:
- UT2003
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Constants
MAX_CHILDREN
Value: 4
Properties
bHitSomething
Type: bool
bLockedOn
Type: bool
Child
Type: LinkBeamChild
Array size: 4 (MAX_CHILDREN
)
EffectOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 22.0 |
Y | 11.0 |
Z | 1.4 |
EndEffect
Type: Object.Vector
LinkColor
Type: byte
LinkedPawn
Type: Pawn
Links
Type: byte
MuzFlash
Type: LinkMuzFlashBeam3rd
NumChildren
Type: int
OldLinkColor
Type: byte
OldLinks
Type: byte
OldMuzFlash
Type: LinkMuzFlashBeam3rd
PrevLoc
Type: Object.Vector
PrevRot
Type: Object.Rotator
ProtSphere
Type: LinkProtSphere
scorchtime
Type: float
Sparks
Type: LinkSparks
StartEffect
Type: Object.Vector
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDynamicLight | True | ||||||||
bNetTemporary | False | ||||||||
bReplicateInstigator | True | ||||||||
LightBrightness | 255.0 | ||||||||
LightHue | 100 | ||||||||
LightRadius | 4.0 | ||||||||
LightSaturation | 100 | ||||||||
LightType | LT_Steady | ||||||||
mAttenKa | 0.0 | ||||||||
mAttenuate | False | ||||||||
mBendStrength | 3.0 | ||||||||
mColorRange[0] |
|
||||||||
mColorRange[1] |
|
||||||||
mMaxParticles | 3 | ||||||||
mParticleType | PT_Beam | ||||||||
mRegenDist | 65.0 | ||||||||
mSizeRange[0] | 11.0 | ||||||||
mSpinRange[0] | 45000.0 | ||||||||
mWaveAmplitude | 8.0 | ||||||||
mWaveFrequency | 0.06 | ||||||||
mWaveLockEnd | True | ||||||||
mWaveShift | 100000.0 | ||||||||
RemoteRole | ROLE_SimulatedProxy | ||||||||
Skins[0] | FinalBlend'XEffectMat.LinkBeamGreenFB' | ||||||||
Style | STY_Additive |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Tick
simulated event Tick (float dt)
Overrides: Actor.Tick
Other instance functions
CheckMaxEffectDistance
Overrides: Actor.CheckMaxEffectDistance
SetBeamLocation
simulated function SetBeamLocation ()
SetBeamRotation
simulated function Object.Vector SetBeamRotation ()