Mostly Harmless

UE2:LinkBeamEffect (UT2004)

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UT2004 Object >> Actor >> xEmitter >> LinkBeamEffect
Package: 
XWeapons
Direct subclass:
FX_LinkTurret_BeamEffect
This class in other games:
UT2003


Constants

MAX_CHILDREN

Value: 4


Properties

bHitSomething

Type: bool


bLockedOn

Type: bool


Child

Type: LinkBeamChild

Array size: 4 (MAX_CHILDREN)


EffectOffset

Type: Object.Vector


Default value:

Member Value
X 22.0
Y 11.0
Z 1.4

EndEffect

Type: Object.Vector


LinkColor

Type: byte


LinkedPawn

Type: Pawn


Links

Type: byte


MuzFlash

Type: LinkMuzFlashBeam3rd


NumChildren

Type: int


OldLinkColor

Type: byte


OldLinks

Type: byte


OldMuzFlash

Type: LinkMuzFlashBeam3rd


PrevLoc

Type: Object.Vector


PrevRot

Type: Object.Rotator


ProtSphere

Type: LinkProtSphere


scorchtime

Type: float


Sparks

Type: LinkSparks


StartEffect

Type: Object.Vector


Default values

Property Value
bDynamicLight True
bNetTemporary False
bReplicateInstigator True
LightBrightness 255.0
LightHue 100
LightRadius 4.0
LightSaturation 100
LightType LT_Steady
mAttenKa 0.0
mAttenuate False
mBendStrength 3.0
mColorRange[0]
Member Value
B 240
G 240
R 240
mColorRange[1]
Member Value
B 240
G 240
R 240
mMaxParticles 3
mParticleType PT_Beam
mRegenDist 65.0
mSizeRange[0] 11.0
mSpinRange[0] 45000.0
mWaveAmplitude 8.0
mWaveFrequency 0.06
mWaveLockEnd True
mWaveShift 100000.0
RemoteRole ROLE_SimulatedProxy
Skins[0] FinalBlend'XEffectMat.LinkBeamGreenFB'
Style STY_Additive

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Tick

simulated event Tick (float dt)

Overrides: Actor.Tick


Other instance functions

CheckMaxEffectDistance

simulated function bool CheckMaxEffectDistance (PlayerController P, Object.Vector SpawnLocation)

Overrides: Actor.CheckMaxEffectDistance


SetBeamLocation

simulated function SetBeamLocation ()


SetBeamRotation

simulated function Object.Vector SetBeamRotation ()