Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LinkGun (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
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Link Gun
Properties
Property group 'FirstPerson'
NewEffectOffset
Type: float
Default value: 5.0
Property group 'LinkGun'
Linking
Type: bool
Links
Type: int
Internal variables
bBotLinkUp
Type: bool
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.68 | ||||||||||
AttachmentClass | Class'XWeapons.LinkAttachment' | ||||||||||
bMatchWeapons | True | ||||||||||
BobDamping | 1.575 | ||||||||||
CenteredOffsetY | -12.0 | ||||||||||
CenteredRoll | 3000 | ||||||||||
CenteredYaw | -300 | ||||||||||
CurrentRating | 0.68 | ||||||||||
DefaultPriority | 5 | ||||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
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FireModeClass[0] | XWeapons.LinkAltFire | ||||||||||
FireModeClass[1] | XWeapons.LinkFire | ||||||||||
HudColor |
|
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IconCoords |
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IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
IdleAnimRate | 0.03 | ||||||||||
InventoryGroup | 5 | ||||||||||
ItemName | "Link Gun" | ||||||||||
Mesh | Mesh'Weapons.LinkGun_1st' | ||||||||||
PickupClass | Class'XWeapons.LinkGunPickup' | ||||||||||
PlayerViewOffset |
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PlayerViewPivot |
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PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "SwitchToLinkGun" | ||||||||||
SelectSound | Sound'WeaponSounds.LinkGun.SwitchToLinkGun' | ||||||||||
SmallViewOffset |
|
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UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
WeaponTick
simulated event WeaponTick (float dt)
Overrides: Weapon.WeaponTick
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
BringUp
simulated function BringUp (optional Weapon PrevWeapon)
Overrides: Weapon.BringUp
ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
FocusOnLeader
Overrides: Weapon.FocusOnLeader
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
GetEffectStart
simulated function Object.Vector GetEffectStart ()
Overrides: Weapon.GetEffectStart
IncrementFlashCount
simulated function IncrementFlashCount (int mode)
Overrides: Weapon.IncrementFlashCount
PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
StartFire
Overrides: Weapon.StartFire
SuggestAttackStyle
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle