UE2:LinkFire (UT2003)

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UT2003 Object >> Actor >> WeaponFire >> LinkFire
Package:
XWeapons
This class in other games:

null

Properties

Property group 'LinkFire'

bFeedbackDeath

Type: bool


Damage

Type: int


Default value: 15

DamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeLinkShaft'

LinkBreakDelay

Type: float


Default value: 0.5

LinkFlexibility

Type: float


Default value: 0.64

MomentumTransfer

Type: float


Default value: 20000.0

TraceRange

Type: float


Default value: 1100.0

Internal variables

bDoHit

Type: bool


Beam

Type: LinkBeamEffect


bInitAimError

Type: bool


Default value: True

bLinkFeedbackPlaying

Type: bool


bStartFire

Type: bool


CurrentAimError

Type: Object.Rotator


DesiredAimError

Type: Object.Rotator


LinkBreakTime

Type: float


LinkScale

Type: float

Array size: 6


Default value, index 1: 0.5

Default value, index 2: 0.9

Default value, index 3: 1.2

Default value, index 4: 1.4

Default value, index 5: 1.5

LockedPawn

Type: Pawn


MakeLinkForce

Type: string


Default value: "LinkActivated"

MakeLinkSound

Type: Sound


Default value: Sound'WeaponSounds.LinkGun.LinkActivated'

UpTime

Type: float


Default values

Property Value
AmmoClass Class'XWeapons.LinkAmmo'
AmmoPerFire 1
BotRefireRate 0.99
bPawnRapidFireAnim True
FireAnim 'AltFire'
FireEndAnim 'None'
FireRate 0.2
FlashEmitterClass Class'XEffects.LinkMuzFlashBeam1st'
NoAmmoSound Sound'WeaponSounds.P1Reload5'
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 1.0
ShakeOffsetRate
Member Value
X 1000.0
Y 1000.0
Z 1000.0
ShakeOffsetTime 3.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 60.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 4000.0
ShakeRotTime 6.0
WarnTargetPct 0.2

Functions

Events

ModeTick

simulated event ModeTick (float dt)

Overrides: WeaponFire.ModeTick


Other instance functions

AddLink

function bool AddLink (int Size, Pawn Starter)


BoundError

function bool BoundError ()


DestroyEffects

simulated function DestroyEffects ()

Overrides: WeaponFire.DestroyEffects


DoFireEffect

function DoFireEffect ()

Overrides: WeaponFire.DoFireEffect


GetFireStart

simulated function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: WeaponFire.GetFireStart


IsLinkable

function bool IsLinkable (Actor Other)


PlayFiring

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


RemoveLink

function RemoveLink (int Size, Pawn Starter)


SetLinkTo

function SetLinkTo (Pawn Other)


StartBerserk

function StartBerserk ()

Overrides: WeaponFire.StartBerserk


StopBerserk

function StopBerserk ()

Overrides: WeaponFire.StopBerserk


StopFiring

function StopFiring ()

Overrides: WeaponFire.StopFiring