Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:LowlandsGiantTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> LowlandsGiantTurretBarrel
Package: 
Vehicles

null

Properties

BarrelEnd

Type: Object.Vector


bImFiring

Type: bool


ChargeUpSound

Type: Sound


Default value: Sound'U2Ambient2A.PlanetaryCannon.cannon_windup_dist_3'

End

Type: Object.Vector


FireBeam

Type: BendiBeamGenerator


FireStartTime

Type: float


FiringIndex

Type: byte


FlashRotation

Type: Object.Rotator


HitLocation

Type: Object.Vector


HitNormal

Type: Object.Vector


Muzzledamage

Type: ParticleGenerator


Other

Type: Actor


Default values

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red'
AlternateSkins[1] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue'
bBlockKarma True
bRapidFire True
bUnlit True
Crosshair "Crosshair_Pistol"
EnergyCost 0.01
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 4.0
FiringOffset
Member Value
X 1727.04
Z -53.67
RepSkinIndex 1
StaticMesh StaticMesh'Arch_TurretsM.Giant.TurretLowlandsGiantCannon2'
TraceDist 10000.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: XMPVehicleBarrel.Tick


Other instance functions

GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


OnUse

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring