Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:LowlandsGiantTurretBarrel (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> XMPVehicleBarrel >> LowlandsGiantTurretBarrel |
Contents
- Package:
- Vehicles
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Properties
BarrelEnd
Type: Object.Vector
bImFiring
Type: bool
ChargeUpSound
Type: Sound
Default value: Sound'U2Ambient2A.PlanetaryCannon.cannon_windup_dist_3'
End
Type: Object.Vector
FireBeam
Type: BendiBeamGenerator
FireStartTime
Type: float
FiringIndex
Type: byte
FlashRotation
Type: Object.Rotator
HitLocation
Type: Object.Vector
HitNormal
Type: Object.Vector
Muzzledamage
Type: ParticleGenerator
Other
Type: Actor
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red' | ||||||||
AlternateSkins[1] | Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue' | ||||||||
bBlockKarma | True | ||||||||
bRapidFire | True | ||||||||
bUnlit | True | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
EnergyCost | 0.01 | ||||||||
FireOffset |
|
||||||||
FireTime | 4.0 | ||||||||
FiringOffset |
|
||||||||
RepSkinIndex | 1 | ||||||||
StaticMesh | StaticMesh'Arch_TurretsM.Giant.TurretLowlandsGiantCannon2' | ||||||||
TraceDist | 10000.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: XMPVehicleBarrel.Tick
Other instance functions
GetProjSpeed
Overrides: XMPVehicleBarrel.GetProjSpeed
OnUse
function OnUse (Actor User)
Overrides: Actor.OnUse
PlayFiring
Overrides: XMPVehicleBarrel.PlayFiring