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UE2:MaplistManager (UT2004)
Object >> Actor >> Info >> MaplistManagerBase >> MaplistManager |
Contents
- Package:
- Engine
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Created on: 09/04/2003 MaplistManager adds multiple maplist support to UT2004. To ensure backwards compatibility, it does not change the way the maplist system current works - instead, it enhances this system by serving as the intermediary between the interface and the maplist used by the game. The only contact that MaplistManager has with the standard maplists are when a) Creating the default list for a new gametype - it uses the value of the Maps array for that gametype's maplist b) When the user decides to "Use" or apply the maplist. The maps in the custom maplist are copied to the gametype's maplist class.
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'MaplistManager'[edit]
DefaultListExists[edit]
Type: string
Modifiers: localized
Default value: "Gametype already has a default list!"
DefaultListName[edit]
Type: string
Modifiers: localized
Default value: "Default"
InvalidGameType[edit]
Type: string
Modifiers: localized
Default value: "could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."
ReallyInvalidGameType[edit]
Type: string
Modifiers: localized
Default value: "The requested gametype '%gametype%' could not be loaded."
Internal variables[edit]
bDirty[edit]
Type: bool
Indicates that we need to save
CachedGames[edit]
Type: array<CacheManager.GameRecord>
Games[edit]
Type: array<GameRecordGroup>
Modifiers: protected, config
Groups[edit]
Type: array<MaplistRecordGroup>
Modifiers: protected
MaplistRecordNames[edit]
Modifiers: protected
Structs[edit]
GameRecordGroup[edit]
MaplistRecordGroup[edit]
- string GameType
- int Active
- int LastActive
- used for cancelling changes
- array<MaplistRecord.MapItem> AllMaps
- array<MaplistRecord> Records
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay