Mostly Harmless
UE2:Minigun (UT2003)
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Minigun
Properties
Property group 'Minigun'
AttachLoc
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -77.0 |
Y | 6.0 |
Z | 4.0 |
AttachRot
Type: Object.Rotator
Default value:
Member | Value |
---|---|
Pitch | 22000 |
Roll | 0 |
Yaw | -16384 |
Blend
Type: float
Default value: 1.0
GearOffset
Type: float
GearRatio
Type: float
Default value: -2.37
ShellCaseEmitter
Type: xEmitter
Internal variables
CurrentMode
Type: int
CurrentRoll
Type: float
RollSpeed
Type: float
Default values
Functions
Events
AnimEnd
simulated event AnimEnd (int channel)
Overrides: Weapon.AnimEnd
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Weapon.PostBeginPlay
Other instance functions
BestMode
function byte BestMode ()
Overrides: Weapon.BestMode
BotFire
Overrides: Weapon.BotFire
DetachFromPawn
simulated function DetachFromPawn (Pawn P)
Overrides: Weapon.DetachFromPawn
DropFrom
function DropFrom (Object.Vector StartLocation)
Overrides: Weapon.DropFrom
FirstPersonView
simulated function bool FirstPersonView ()
GetAIRating
function float GetAIRating ()
Overrides: Weapon.GetAIRating
OutOfAmmo
simulated function OutOfAmmo ()
Overrides: Weapon.OutOfAmmo
PutDown
simulated function bool PutDown ()
Overrides: Weapon.PutDown
ReturnToIdle
simulated function ReturnToIdle ()
SpawnShells
simulated function SpawnShells (float amountPerSec)
StartFire
Overrides: Weapon.StartFire