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UE2:Mover (UE2Runtime)

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UE2Runtime Object >> Actor >> Mover
Package: 
Engine
Known custom subclass:
Wormbo/DamageTriggerMover
This class in other games:
RTNP, U1, UT, UT2003, UT2004, U2, U2XMP

The moving brush class. This is a built-in Unreal class and it shouldn't be modified. Note that movers by default have bNoDelete==true. This makes movers and their default properties remain on the client side. If a mover subclass has bNoDelete=false, then its default properties must be replicated

Properties

See Mover properties.

Enums

EBumpType

BT_PlayerBump 
Can only be bumped by player.
BT_PawnBump 
Can be bumped by any pawn
BT_AnyBump 
Can be bumped by any solid actor

EMoverEncroachType

ME_StopWhenEncroach 
Stop when we hit an actor.
ME_ReturnWhenEncroach 
Return to previous position when we hit an actor.
ME_CrushWhenEncroach 
Crush the poor helpless actor.
ME_IgnoreWhenEncroach 
Ignore encroached actors.

EMoverGlideType

MV_MoveByTime 
Move linearly.
MV_GlideByTime 
Move with smooth acceleration.

Functions

Events

BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


Bump

event Bump (Actor Other)

Overrides: Actor.Bump


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn


KeyFrameReached

simulated event KeyFrameReached ()


PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

DoClose

function DoClose ()


DoOpen

function DoOpen ()


FinishedClosing

function FinishedClosing ()


FinishedOpening

function FinishedOpening ()


FinishNotify

function FinishNotify ()


InterpolateTo

simulated final function InterpolateTo (byte NewKeyNum, float Seconds)


MakeGroupReturn

function MakeGroupReturn ()


MakeGroupStop

function MakeGroupStop ()


SetKeyframe

final function SetKeyframe (byte NewKeyNum, Object.Vector NewLocation, Object.Rotator NewRotation)


StartInterpolation

simulated function StartInterpolation ()

Overrides: Actor.StartInterpolation


States

BumpButton

BumpButton.BeginEvent

event BeginEvent ()

Overrides: Actor.BeginEvent (global)


BumpButton.Bump

event Bump (Actor Other)

Overrides: Bump (global)


BumpButton.EndEvent

event EndEvent ()

Overrides: Actor.EndEvent (global)


BumpOpenTimed

Extends: OpenTimedMover

BumpOpenTimed.Bump

event Bump (Actor Other)

Overrides: Bump (global)


BumpOpenTimed.DisableTrigger

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


BumpOpenTimed.EnableTrigger

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


OpenTimedMover

OpenTimedMover.DisableTrigger

function DisableTrigger ()


OpenTimedMover.EnableTrigger

function EnableTrigger ()


StandOpenTimed

Extends: OpenTimedMover

StandOpenTimed.Attach

event Attach (Actor Other)

Overrides: Actor.Attach (global)


StandOpenTimed.DisableTrigger

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


StandOpenTimed.EnableTrigger

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerControl

TriggerControl.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TriggerControl.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerControl.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerOpenTimed

Extends: OpenTimedMover

TriggerOpenTimed.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerOpenTimed.DisableTrigger

function DisableTrigger ()

Overrides: OpenTimedMover.DisableTrigger


TriggerOpenTimed.EnableTrigger

function EnableTrigger ()

Overrides: OpenTimedMover.EnableTrigger


TriggerPound

TriggerPound.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


TriggerPound.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


TriggerPound.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


TriggerToggle

TriggerToggle.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)