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UE2:MutantMessage (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> MutantMessage
Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.MutantMessage

For displaying localized messages related to the Mutant game type.

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Properties

BottomFeederMessage

Type: string

Modifiers: localized


Default value: "You Are The Bottom Feeder!"

BottomFeederSound

Type: Sound


Default value: Sound'AnnouncerEvil.bottom_feeder'

FFAMessage

Type: string

Modifiers: localized


Default value: "First Blood Mutates!"

FFASound

Type: Sound


Default value: Sound'GameSounds.UT2K3Fanfare11'

NotBottomFeederMessage

Type: string

Modifiers: localized


Default value: "No Longer Bottom Feeder!"

NotBottomFeederSound

Type: Sound


Default value: Sound'GameSounds.UT2K3Fanfare08'

SomeoneIsMutantMessage

Type: string

Modifiers: localized


Default value: " "

SomeoneIsMutantMessageTrailer

Type: string

Modifiers: localized


Default value: "Has Mutated!"

SomeoneIsMutantSound

Type: Sound


Default value: Sound'AnnouncerEvil.new_mutant'

YouAreMutantMessage

Type: string

Modifiers: localized


Default value: "You Have Mutated!"

YouAreMutantSound

Type: Sound


Default value: Sound'AnnouncerEvil.you_have_mutated'

Default values

Property Value
bFadeMessage True
bIsUnique True
DrawColor
Member Value
A 255
B 128
G 0
R 255
Lifetime 6
PosY 0.25
StackMode SM_Down

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int SwitchNum, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString