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UE2:ONSBomberRocketProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSBomberRocketProjectile
Package: 
OnslaughtFull


Properties[edit]

AccelerationAddPerSec[edit]

Type: float


Default value: 8000.0

bLockedOn[edit]

Type: bool


Corona[edit]

Type: Effects


HomingTarget[edit]

Type: Actor


SmokeTrail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile'
bFixedRotationDir True
bNetTemporary False
bProjTarget True
Damage 100.0
DamageRadius 110.0
DesiredRotation
Member Value
Roll 30000
DrawScale 0.125
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.RocketMark'
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 7.0
MaxSpeed 15000.0
MomentumTransfer 50000.0
MyDamageType Class'Onslaught.DamTypeONSAVRiLRocket'
RotationRate
Member Value
Roll 50000
SoundRadius 100.0
SoundVolume 255
Speed 400.0
StaticMesh StaticMesh'VMWeaponsSM.AVRiLprojectileSM'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Tick[edit]

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode