My program doesn't have bugs. It just develops random features.
UE2:ONSDualACGatlingGunPawn (UT2004)
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSDualACGatlingGunPawn |
Contents
- Package:
- OnslaughtBP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
IgnoredMissile[edit]
Type: Projectile
Incoming[edit]
Type: Projectile
LockedEffect[edit]
Type: Material
Default value: TexRotator'Hudcontent.rotDomRing'
LockedMsg[edit]
Type: string
Modifiers: localized
Default value: " INCOMING "
LockedTexture[edit]
Type: Material
Default value: Texture'CicadaTex.CicadaLockOn'
SpinCircles[edit]
Type: TexRotator
Array size: 2
Default value, index 0: TexRotator'IncCircle0'
Default value, index 1: TexRotator'IncCircle1'
SpinSquare[edit]
Type: TexRotator
Default value: TexRotator'IncSquare'
WatchedMissile[edit]
Type: Projectile
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bCanCarryFlag | False | ||||||||
bDrawDriverInTP | False | ||||||||
CameraBone | 'GatlingGunAttach' | ||||||||
DrivePos |
|
||||||||
DriverDamageMult | 0.0 | ||||||||
EntryPosition |
|
||||||||
EntryRadius | 160.0 | ||||||||
ExitPositions[0] |
|
||||||||
ExitPositions[1] |
|
||||||||
ExitPositions[2] |
|
||||||||
ExitPositions[3] |
|
||||||||
FPCamPos |
|
||||||||
FPCamViewOffset |
|
||||||||
GunClass | Class'OnslaughtBP.ONSDualACGatlingGun' | ||||||||
TPCamDistance | 0.0 | ||||||||
TPCamDistRange |
|
||||||||
TPCamLookat |
|
||||||||
VehicleNameString | "Cicada Laser Turret" | ||||||||
VehiclePositionString | "in a Cicada turret" |
Subobjects[edit]
IncCircle0[edit]
Class: Engine.TexRotator
Property | Value | ||||
---|---|---|---|---|---|
Material | Texture'CicadaTex.HUD.ONS_Cic_Circle' | ||||
Rotation |
|
||||
TexRotationType | TR_ConstantlyRotating | ||||
UOffset | 32.0 | ||||
VOffset | 32.0 |
IncCircle1[edit]
Class: Engine.TexRotator
Property | Value | ||||
---|---|---|---|---|---|
Material | Texture'CicadaTex.HUD.ONS_Cic_Circle' | ||||
Rotation |
|
||||
TexRotationType | TR_ConstantlyRotating | ||||
UOffset | 32.0 | ||||
VOffset | 32.0 |
IncSquare[edit]
Class: Engine.TexRotator
Property | Value | ||||
---|---|---|---|---|---|
Material | Texture'CicadaTex.HUD.ONS_Cic_Incoming' | ||||
Rotation |
|
||||
TexRotationType | TR_ConstantlyRotating | ||||
UOffset | 32.0 | ||||
VOffset | 32.0 |
Functions[edit]
Events[edit]
KDriverLeave[edit]
Overrides: ONSWeaponPawn.KDriverLeave
VerifyLock[edit]
Overrides: Vehicle.VerifyLock
Other instance functions[edit]
AttachDriver[edit]
Overrides: ONSWeaponPawn.AttachDriver
CenterDraw[edit]
ClientKDriverEnter[edit]
Overrides: ONSWeaponPawn.ClientKDriverEnter
ClientKDriverLeave[edit]
Overrides: ONSWeaponPawn.ClientKDriverLeave
DrawHUD[edit]
Overrides: ONSWeaponPawn.DrawHUD
IncomingMissile[edit]
Overrides: Vehicle.IncomingMissile
KDriverEnter[edit]
Overrides: ONSWeaponPawn.KDriverEnter
ProjectilePostRender2D[edit]
Overrides: ONSWeaponPawn.ProjectilePostRender2D
ShouldTargetMissile[edit]
Overrides: Vehicle.ShouldTargetMissile