I'm a doctor, not a mechanic

UE2:ONSDualACGatlingGunPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSDualACGatlingGunPawn
Package: 
OnslaughtBP


Properties[edit]

IgnoredMissile[edit]

Type: Projectile


Incoming[edit]

Type: Projectile


LockedEffect[edit]

Type: Material


Default value: TexRotator'Hudcontent.rotDomRing'

LockedMsg[edit]

Type: string

Modifiers: localized


Default value: " INCOMING "

LockedTexture[edit]

Type: Material


Default value: Texture'CicadaTex.CicadaLockOn'

SpinCircles[edit]

Type: TexRotator

Array size: 2


Default value, index 0: TexRotator'IncCircle0'

Default value, index 1: TexRotator'IncCircle1'

SpinSquare[edit]

Type: TexRotator


Default value: TexRotator'IncSquare'

WatchedMissile[edit]

Type: Projectile


Default values[edit]

Property Value
bCanCarryFlag False
bDrawDriverInTP False
CameraBone 'GatlingGunAttach'
DrivePos
Member Value
X 0.0
Y 0.0
Z -5.0
DriverDamageMult 0.0
EntryPosition
Member Value
X -50.0
Y 0.0
Z 0.0
EntryRadius 160.0
ExitPositions[0]
Member Value
X -235.0
ExitPositions[1]
Member Value
Y 165.0
ExitPositions[2]
Member Value
Y -165.0
ExitPositions[3]
Member Value
Z 100.0
FPCamPos
Member Value
X 35.0
Y 0.0
Z 15.0
FPCamViewOffset
Member Value
X 0.0
Y 0.0
Z 0.0
GunClass Class'OnslaughtBP.ONSDualACGatlingGun'
TPCamDistance 0.0
TPCamDistRange
Member Value
Max 0.0
Min 0.0
TPCamLookat
Member Value
X 5.0
Y 0.0
Z -50.0
VehicleNameString "Cicada Laser Turret"
VehiclePositionString "in a Cicada turret"

Subobjects[edit]

IncCircle0[edit]

Class: Engine.TexRotator

Property Value
Material Texture'CicadaTex.HUD.ONS_Cic_Circle'
Rotation
Member Value
Yaw -30000
TexRotationType TR_ConstantlyRotating
UOffset 32.0
VOffset 32.0

IncCircle1[edit]

Class: Engine.TexRotator

Property Value
Material Texture'CicadaTex.HUD.ONS_Cic_Circle'
Rotation
Member Value
Yaw 30000
TexRotationType TR_ConstantlyRotating
UOffset 32.0
VOffset 32.0

IncSquare[edit]

Class: Engine.TexRotator

Property Value
Material Texture'CicadaTex.HUD.ONS_Cic_Incoming'
Rotation
Member Value
Yaw 30000
TexRotationType TR_ConstantlyRotating
UOffset 32.0
VOffset 32.0

Functions[edit]

Events[edit]

KDriverLeave[edit]

event bool KDriverLeave (bool bForceLeave)

Overrides: ONSWeaponPawn.KDriverLeave


VerifyLock[edit]

event bool VerifyLock (Actor Aggressor, out Actor NewTarget)

Overrides: Vehicle.VerifyLock


Other instance functions[edit]

AttachDriver[edit]

simulated function AttachDriver (Pawn P)

Overrides: ONSWeaponPawn.AttachDriver


CenterDraw[edit]

simulated function CenterDraw (Canvas Canvas, Material Mat, float x, float y, float UScale, float VScale, optional bool bStretched)


ClientKDriverEnter[edit]

simulated function ClientKDriverEnter (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverEnter


ClientKDriverLeave[edit]

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverLeave


DrawHUD[edit]

simulated function DrawHUD (Canvas Canvas)

Overrides: ONSWeaponPawn.DrawHUD


IncomingMissile[edit]

function IncomingMissile (Projectile P)

Overrides: Vehicle.IncomingMissile


KDriverEnter[edit]

function KDriverEnter (Pawn P)

Overrides: ONSWeaponPawn.KDriverEnter


ProjectilePostRender2D[edit]

simulated function ProjectilePostRender2D (Projectile P, Canvas C, float ScreenLocX, float ScreenLocY)

Overrides: ONSWeaponPawn.ProjectilePostRender2D


ShouldTargetMissile[edit]

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile