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UE2:ONSSkyMine (UT2004)

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UT2004 Object >> Actor >> Projectile >> ShockProjectile >> ONSSkyMine
Package: 
Onslaught

null

Properties[edit]

bDoChainReaction[edit]

Type: bool


Default value: True

BeamEffectClass[edit]

Type: class<ShockBeamEffect>


Default value: Class'XWeapons.ShockBeamEffect'

ChainReactionDelay[edit]

Type: float


Default value: 0.25

MaxChainReactionDist[edit]

Type: float


Default value: 2500.0

OwnerGun[edit]

Type: ONSWeapon


ProjectileEffect[edit]

Type: Emitter


ProjectileEffectClass[edit]

Type: class<Emitter>


Default value: Class'XEffects.ShockBall'

Default values[edit]

Property Value
CollisionHeight 20.0
CollisionRadius 20.0
ComboDamageType Class'Onslaught.DamTypePRVLaser'
ComboRadius 525.0
Damage 25.0
DrawScale 1.05
DrawType DT_None
MaxSpeed 950.0
MomentumTransfer 25000.0
MyDamageType Class'Onslaught.DamTypeSkyMine'
Speed 950.0
Style STY_Additive

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: ShockProjectile.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: ShockProjectile.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: ShockProjectile.PostNetBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: ShockProjectile.TakeDamage


Timer[edit]

event Timer ()

Overrides: ShockProjectile.Timer


Other instance functions[edit]

DestroyTrails[edit]

simulated function DestroyTrails ()

Overrides: ShockProjectile.DestroyTrails


SuperExplosion[edit]

function SuperExplosion ()

Overrides: ShockProjectile.SuperExplosion


States[edit]

WaitForCombo[edit]

WaitForCombo.Tick[edit]

event Tick (float DeltaTime)

Overrides: ShockProjectile.WaitForCombo.Tick