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UE2:ONSSkyMine (UT2004)
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Object >> Actor >> Projectile >> ShockProjectile >> ONSSkyMine |
Contents
- Package:
- Onslaught
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Properties[edit]
bDoChainReaction[edit]
Type: bool
Default value: True
BeamEffectClass[edit]
Type: class<ShockBeamEffect>
Default value: Class'XWeapons.ShockBeamEffect'
ChainReactionDelay[edit]
Type: float
Default value: 0.25
MaxChainReactionDist[edit]
Type: float
Default value: 2500.0
OwnerGun[edit]
Type: ONSWeapon
ProjectileEffect[edit]
Type: Emitter
ProjectileEffectClass[edit]
Default value: Class'XEffects.ShockBall'
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 20.0 |
CollisionRadius | 20.0 |
ComboDamageType | Class'Onslaught.DamTypePRVLaser' |
ComboRadius | 525.0 |
Damage | 25.0 |
DrawScale | 1.05 |
DrawType | DT_None |
MaxSpeed | 950.0 |
MomentumTransfer | 25000.0 |
MyDamageType | Class'Onslaught.DamTypeSkyMine' |
Speed | 950.0 |
Style | STY_Additive |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: ShockProjectile.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: ShockProjectile.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: ShockProjectile.PostNetBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: ShockProjectile.TakeDamage
Timer[edit]
event Timer ()
Overrides: ShockProjectile.Timer
Other instance functions[edit]
DestroyTrails[edit]
simulated function DestroyTrails ()
Overrides: ShockProjectile.DestroyTrails
SuperExplosion[edit]
function SuperExplosion ()
Overrides: ShockProjectile.SuperExplosion
States[edit]
WaitForCombo[edit]
WaitForCombo.Tick[edit]
event Tick (float DeltaTime)
Overrides: ShockProjectile.WaitForCombo.Tick