UE2:Painter (UT2004)
- Package:
- XWeapons
- Direct subclass:
- ONSPainter
- This class in other games:
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Properties
Property group 'Gfx'
ArrowColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 200 |
G | 200 |
R | 200 |
borderX
Type: float
Default value: 60.0
borderY
Type: float
Default value: 60.0
ChargeColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
FocusColor
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 215 |
B | 126 |
G | 90 |
R | 71 |
focusX
Type: float
Default value: 135.0
focusY
Type: float
Default value: 105.0
innerArrowsX
Type: float
Default value: 42.0
innerArrowsY
Type: float
Default value: 42.0
RechargeOrigin
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 600.0 |
Y | 330.0 |
Z | 0.0 |
RechargeSize
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 10.0 |
Y | -180.0 |
Z | 0.0 |
Internal variables
EndEffect
Type: Object.Vector
FirstCannon
Type: IonCannon
LastFOV
Type: float
Modifiers: transient
MarkLocation
Type: Object.Vector
zoomed
Type: bool
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 1.0 | ||||||||||
AttachmentClass | Class'XWeapons.PainterAttachment' | ||||||||||
bNotInDemo | True | ||||||||||
BobDamping | 1.575 | ||||||||||
CenteredOffsetY | -22.0 | ||||||||||
CenteredRoll | 1000 | ||||||||||
CurrentRating | 1.0 | ||||||||||
CustomCrosshair | 13 | ||||||||||
CustomCrossHairColor |
| ||||||||||
CustomCrossHairScale | 2.0 | ||||||||||
CustomCrossHairTextureName | "Crosshairs.Hud.Crosshair_Circle2" | ||||||||||
DemoReplacement | Class'XWeapons.SniperRifle' | ||||||||||
Description | "The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. | Once the Ion Painter has been used to designate a target it is highly recommended that the user put considerable distance between themselves and the weapon's area of effect." | |||||||||
DisplayFOV | 60.0 | ||||||||||
EffectOffset |
| ||||||||||
FireModeClass[0] | XWeapons.PainterFire | ||||||||||
FireModeClass[1] | XWeapons.PainterZoom | ||||||||||
HighDetailOverlay | Material'UT2004Weapons.WeaponSpecMap2' | ||||||||||
IconCoords |
| ||||||||||
IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 0 | ||||||||||
ItemName | "Ion Painter" | ||||||||||
Mesh | Mesh'Weapons.Painter_1st' | ||||||||||
PickupClass | Class'XWeapons.PainterPickup' | ||||||||||
PlayerViewOffset |
| ||||||||||
PlayerViewPivot |
| ||||||||||
Priority | 15 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectForce | "SwitchToLinkGun" | ||||||||||
SelectSound | Sound'WeaponSounds.LinkGun.SwitchToLinkGun' | ||||||||||
SmallViewOffset |
|
Functions
Events
ClientStartFire
Overrides: Weapon.ClientStartFire
ClientStopFire
Overrides: Weapon.ClientStopFire
RenderOverlays
Overrides: Weapon.RenderOverlays
Other instance functions
BestMode
Overrides: Weapon.BestMode
BringUp
Overrides: Weapon.BringUp
CheckMark
ClientWeaponThrown
Overrides: Weapon.ClientWeaponThrown
ConsumeAmmo
Overrides: Weapon.ConsumeAmmo
GetAIRating
Overrides: Weapon.GetAIRating
HasAmmo
Overrides: Weapon.HasAmmo
PutDown
Overrides: Weapon.PutDown
RangedAttackTime
Overrides: Weapon.RangedAttackTime
ReallyConsumeAmmo
RecommendLongRangedAttack
Overrides: Weapon.RecommendLongRangedAttack
RecommendRangedAttack
Overrides: Weapon.RecommendRangedAttack
SetZoomBlendColor
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle