I don't need to test my programs. I have an error-correcting modem.

UE2:PlayerNameMessage (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> LocalMessage >> PlayerNameMessage
Package: 
UnrealGame
This class in other games:
UT2004

null

Default values[edit]

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 255
B 0
G 255
R 0
Lifetime 2
PosY 0.55

Static functions[edit]

GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString