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UE2:ProjectileHeavyRocket (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileHeavyRocket |
Contents
- Package:
- U2Weapons
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projectileHeavyRocket.uc -- spawned by the weaponRocketLauncher Fire() $Author: Aleiby $ $Date: 7/18/02 5:05p $ $Revision: 16 $
Properties
Property group 'projectileHeavyRocket'
bNoEffects
Type: bool
Modifiers: globalconfig
ExplosionThreshold
Type: float
Default value: 20.0
Internal variables
Blower
Type: RL_Blower
Sal
Type: ParticleSalamander
Sucker
Type: RL_Sucker
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | Sound'U2WeaponsA.RocketLauncher.RL_Rocket' | ||||
bFixedRotationDir | True | ||||
bNoStaticMeshCollide | True | ||||
Damage | 200.0 | ||||
DamageRadius | 256.0 | ||||
DesiredRotation |
|
||||
DrawType | DT_StaticMesh | ||||
ExplosionEffect | Class'U2Weapons.RL_Explosion' | ||||
ImpactHandlerClass | Class'U2Weapons.impactHeavyRocket' | ||||
LifeSpan | 6.0 | ||||
MaxSpeed | 2300.0 | ||||
MomentumTransfer | 80000.0 | ||||
MyDamageType | Class'U2.DamageTypePhysical' | ||||
RotationRate |
|
||||
ShakeDuration | 0.5 | ||||
ShakeMagnitude | 40.0 | ||||
ShakeRadius | 1024.0 | ||||
SoundPitch | 100 | ||||
SoundRadius | 120.0 | ||||
SoundVolume | 255 | ||||
Speed | 2300.0 | ||||
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Whole' | ||||
TransientSoundRadius | 800.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: U2Projectile.Destroyed
Other instance functions
ExplodeEx
simulated function ExplodeEx (Actor.CheckResult Hit)
Overrides: U2Projectile.ExplodeEx
ShouldSpawnEffect
simulated function bool ShouldSpawnEffect ()
Overrides: U2Projectile.ShouldSpawnEffect
SpawnEffect
simulated function ParticleSalamander SpawnEffect ()
Overrides: U2Projectile.SpawnEffect
TakeDamage
function TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
Overrides: U2Projectile.TakeDamage