My program doesn't have bugs. It just develops random features.

UE2:ProjectileLaserBeam (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileLaserBeam
Package: 
U2Weapons

projectileLaserBeam.uc $Author: Aleiby $ $Date: 12/12/02 5:57p $ $Revision: 7 $

Properties

Sal

Type: ParticleSalamander


Tracer

Type: PulseLineGenerator


TwistA

Type: ParticleSalamander


TwistB

Type: ParticleSalamander


Default values

Property Value
AmbientRotationRate
Member Value
Roll 600000
DrawType DT_None
LifeSpan 3.0
MaxSpeed 6000.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: U2Projectile.Destroyed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: U2Projectile.PostBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

ExplodeEx

simulated function ExplodeEx (Actor.CheckResult Hit)

Overrides: U2Projectile.ExplodeEx


SetEndpoint

simulated function SetEndpoint (Object.Vector Loc)