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UE2:ProjectileLeech (U2XMP)
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Object >> Actor >> Projectile >> U2Projectile >> ProjectileLeech |
Contents
- Package:
- U2Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
projectileLeech.uc $Author: Mfox $ $Date: 3/03/03 5:41p $ $Revision: 24 $
Properties[edit]
Property group 'projectileLeech'[edit]
AttackSound[edit]
Type: Sound
Default value: Sound'U2WeaponsA.LeechGun.LG_Attack'
DamagePerSecond[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 9.0 |
B | 18.0 |
DamageSpeedRng[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
B | 500.0 |
Internal variables[edit]
CurrentState[edit]
Type: name
DamageTimeAccum[edit]
Type: float
Victim[edit]
Type: Pawn
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.2 |
ImpactSound | Sound'U2WeaponsA.LeechGun.LG_Bounce' |
LifeSpan | 20.0 |
MaxSpeed | 800.0 |
Mesh | LegendMesh'GlmWeaponsG.LG_Leech' |
MyDamageType | Class'U2.DamageTypeLeechGun' |
ParticleEffect | ParticleSalamander'LeechFX.ParticleSalamander0' |
ShakeDuration | 0.3 |
ShakeMagnitude | 10.0 |
ShakeRadius | 128.0 |
Speed | 800.0 |
Functions[edit]
Events[edit]
Replication[edit]
event Replication ()
Overrides: Projectile.Replication
Other instance functions[edit]
ClientAttack[edit]
simulated function ClientAttack (Pawn NewVictim)
PostRecvState[edit]
simulated function PostRecvState ()
ProcessTouch[edit]
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: U2Projectile.ProcessTouch
States[edit]
Attacking[edit]
Modifiers: simulated
Attacking.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
Attacking.EndState[edit]
simulated event EndState ()
Overrides: Object.EndState (global)
Attacking.Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Attacking.GetSecondsPerDamage[edit]
simulated function float GetSecondsPerDamage ()