Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:ProjectileSkaarjHeavySeeking (U2XMP)

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U2XMP Object >> Actor >> Projectile >> U2Projectile >> ProjectileSkaarjBase >> ProjectileSkaarjHeavySeeking
Package: 
U2Pawns

ProjectileSkaarjHeavySeeking.uc $Author: Mfox $ $Date: 12/10/02 12:58p $ $Revision: 9 $

Properties

Property group 'ProjectileSkaarjHeavySeeking'

TurnRateDegreesPerSecond

Type: float


Default value: 1.0

Internal variables

TargetActor

Type: Actor


Default values

Property Value
AmbientSound Sound'U2WeaponsA.SkaarjGlove.SG_HeavyAmbient'
Damage 250.0
DamageRadius 256.0
ExplodeParticleGenerator ParticleSalamander'skaarj_fx.ParticleSalamander6'
ExplosionSound Sound'U2WeaponsA.SkaarjGlove.SG_HeavyExplode'
FireParticleSalamander ParticleSalamander'skaarj_fx.ParticleSalamander4'
FireSound Sound'U2WeaponsA.SkaarjGlove.SG_HeavyFire'
MaxSpeed 2500.0
MomentumTransfer 80000.0
ShakeDuration 1.2
ShakeMagnitude 30.0
ShakeRadius 1024.0
Speed 2500.0
TransientSoundRadius 200.0

Functions

Static functions

GetProjectileSpeed

static function float GetProjectileSpeed (Actor ContextActor)

Overrides: ProjectileSkaarjBase.GetProjectileSpeed


Events

PreBeginPlay

event PreBeginPlay ()

Overrides: ProjectileSkaarjBase.PreBeginPlay


Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

SetTarget

simulated function SetTarget (Actor A)