I'm a doctor, not a mechanic
UE2:RedeemerFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> ProjectileFire >> RedeemerFire |
- Package:
- XWeapons
- Direct subclass:
- RedeemerGuidedFire
- This class in other games:
- UT2003
Primary, unguided fire mode of the Redeemer weapon.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.RedeemerAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.5 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
FireForce | "redeemer_shoot" | ||||||||
FireRate | 1.0 | ||||||||
FireSound | Sound'WeaponSounds.redeemer_shoot' | ||||||||
ProjectileClass | Class'XWeapons.RedeemerProjectile' | ||||||||
ProjSpawnOffset |
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ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 2.0 | ||||||||
TransientSoundVolume | 1.0 |
Instance functions[edit]
MaxRange[edit]
function float MaxRange ()
Overrides: WeaponFire.MaxRange
Returns the fixed maximum range of 20000UU for the AI.
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile
Attempts to spawn the RedeemerProjectile at the Start location and if that fails at the Instigator's Location. If the redeemer rocket can't be spawned at all, a SmallRedeemerExplosion is spawned instead and 500 points of damage are applied to anyone within a radius of 400UU, including the player attempting to fire the redeemer.