UE2:RedeemerWarhead (UT2003)

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UT2003 Object >> Actor >> Pawn >> RedeemerWarhead
Package:
XWeapons
This class in other games:

null

Properties

Property group 'RedeemerWarhead'

ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables

bFireForce

Type: bool


bStaticScreen

Type: bool


Damage

Type: float


Default value: 250.0

DamageRadius

Type: float


Default value: 2000.0

MomentumTransfer

Type: float


Default value: 200000.0

MyDamageType

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeRedeemer'

MyTeam

Type: TeamInfo


OldPawn

Type: Pawn


PitchAccel

Type: float


SmokeTrail

Type: RedeemerTrail


YawAccel

Type: float


Default values

Functions

Events

BaseChange

singular event BaseChange ()

Overrides: Pawn.BaseChange


Destroyed

simulated event Destroyed ()

Overrides: Pawn.Destroyed


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Pawn.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PhysicsVolumeChange

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PlayDying

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


Touch

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

BlowUp

function BlowUp (Object.Vector HitLocation)


Died

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DoJump

function bool DoJump (bool bUpdating)

Overrides: Pawn.DoJump


DrawHUD

simulated function DrawHUD (Canvas Canvas)

Overrides: Pawn.DrawHUD


FaceRotation

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


Fire

function Fire (optional float F)

Overrides: Pawn.Fire


GetTeam

function TeamInfo GetTeam ()

Overrides: Pawn.GetTeam


IsPlayerPawn

simulated function bool IsPlayerPawn ()

Overrides: Pawn.IsPlayerPawn


RelinquishController

function RelinquishController ()


ServerBlowUp

function ServerBlowUp ()


UnPossessed

function UnPossessed ()

Overrides: Pawn.UnPossessed


UpdateRocketAcceleration

function UpdateRocketAcceleration (float DeltaTime, float YawChange, float PitchChange)

Overrides: Pawn.UpdateRocketAcceleration


States

Dying

Inherits from: Pawn.Dying

Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger

Dying.BeginState

event BeginState ()

Overrides: Pawn.Dying.BeginState


Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


Dying.BlowUp

function BlowUp (Object.Vector HitLocation)

Overrides: BlowUp (global)


Dying.Fire

function Fire (optional float F)

Overrides: Fire (global)


Dying.ServerBlowUp

function ServerBlowUp ()

Overrides: ServerBlowUp (global)


Dying.ShakeView

function ShakeView ()


Flying

Modifiers: auto

Flying.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)