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UE2:RedeemerWarhead (UT2004)

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UT2004 Object >> Actor >> Pawn >> RedeemerWarhead

Contents

Package: 
XWeapons
This class in other games:
UT2003

null

Properties[edit]

Property group 'RedeemerWarhead'[edit]

ShakeOffsetMag[edit]

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate[edit]

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime[edit]

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag[edit]

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate[edit]

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime[edit]

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables[edit]

AltitudeFinalBlend[edit]

Type: FinalBlend


Default value: FinalBlend'2K4Hud.ZoomFX.RDM_AltitudeFinal'

Banking[edit]

Type: int


BankingDamping[edit]

Type: int


Default value: 10

BankingResetRate[edit]

Type: float


Default value: 15.0

BankingToScopeRotationRatio[edit]

Type: float


Default value: 8.0

BankingVelocity[edit]

Type: int


bFireForce[edit]

Type: bool


bStaticScreen[edit]

Type: bool


Damage[edit]

Type: float


Default value: 250.0

DamageRadius[edit]

Type: float


Default value: 2000.0

InnerScopeShader[edit]

Type: Shader


Default value: Shader'2K4Hud.ZoomFX.RDM_InnerScopeShader'

MaxAltitudePanRate[edit]

Type: float


Default value: 10.0

MaxBanking[edit]

Type: int


Default value: 20000

MomentumTransfer[edit]

Type: float


Default value: 200000.0

MyDamageType[edit]

Type: class<DamageType>


Default value: Class'XWeapons.DamTypeRedeemer'

MyTeam[edit]

Type: TeamInfo


OldPawn[edit]

Type: Pawn


OuterEdgeShader[edit]

Type: Shader


Default value: Shader'2K4Hud.ZoomFX.RDM_OuterEdgeShader'

OuterScopeShader[edit]

Type: Shader


Default value: Shader'2K4Hud.ZoomFX.RDM_OuterScopeShader'

PitchAccel[edit]

Type: float


SmokeTrail[edit]

Type: RedeemerTrail


VelocityToAltitudePanRate[edit]

Type: float


Default value: 0.00175

YawAccel[edit]

Type: float


YawToBankingRatio[edit]

Type: float


Default value: 60.0

Default values[edit]

Property Value
AccelRate 2000.0
AirSpeed 1000.0
AmbientGlow 96
AmbientSound Sound'WeaponSounds.redeemer_flight'
BaseEyeHeight 0.0
bBlockActors False
bCanTeleport False
bCanUse False
bDirectHitWall True
bDynamicLight True
bGameRelevant True
bHideRegularHUD True
bNetInitialRotation True
bNoTeamBeacon True
bReplicateInstigator True
bSimulateGravity False
bSpecialHUD True
bStasis False
CollisionHeight 12.0
CollisionRadius 24.0
DrawScale 0.5
DrawType DT_StaticMesh
EyeHeight 0.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_DragAlong
LandMovementState 'PlayerRocketing'
LightBrightness 255.0
LightEffect LE_QuadraticNonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
NetPriority 3.0
Physics PHYS_Flying
SoundRadius 100.0
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerMissile'
TransientSoundRadius 5000.0
TransientSoundVolume 1.0

Functions[edit]

Events[edit]

BaseChange[edit]

singular event BaseChange ()

Overrides: Pawn.BaseChange


Bump[edit]

simulated singular event Bump (Actor Other)

Overrides: Actor.Bump


Destroyed[edit]

simulated event Destroyed ()

Overrides: Pawn.Destroyed


EncroachedBy[edit]

event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Pawn.EncroachingOn


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Pawn.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


PhysicsVolumeChange[edit]

simulated event PhysicsVolumeChange (PhysicsVolume Volume)

Overrides: Actor.PhysicsVolumeChange


PlayDying[edit]

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Pawn.PlayDying


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


SetWalking[edit]

event SetWalking (bool bNewIsWalking)

Overrides: Pawn.SetWalking


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


Touch[edit]

simulated singular event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)


CheatFly[edit]

function bool CheatFly ()

Overrides: Pawn.CheatFly


CheatGhost[edit]

function bool CheatGhost ()

Overrides: Pawn.CheatGhost


CheatWalk[edit]

function bool CheatWalk ()

Overrides: Pawn.CheatWalk


Died[edit]

function Died (Controller Killer, class<DamageTypedamageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DoJump[edit]

function bool DoJump (bool bUpdating)

Overrides: Pawn.DoJump


DrawHUD[edit]

simulated function DrawHUD (Canvas Canvas)

Overrides: Pawn.DrawHUD


FaceRotation[edit]

simulated function FaceRotation (Object.Rotator NewRotation, float DeltaTime)

Overrides: Pawn.FaceRotation


Fire[edit]

function Fire (optional float F)

Overrides: Pawn.Fire


GetTeam[edit]

function TeamInfo GetTeam ()

Overrides: Pawn.GetTeam


IsPlayerPawn[edit]

simulated function bool IsPlayerPawn ()

Overrides: Pawn.IsPlayerPawn


PlayerChangedTeam[edit]

function PlayerChangedTeam ()

Overrides: Pawn.PlayerChangedTeam


RelinquishController[edit]

function RelinquishController ()


ServerBlowUp[edit]

function ServerBlowUp ()


ShouldCrouch[edit]

function ShouldCrouch (bool Crouch)

Overrides: Pawn.ShouldCrouch


Suicide[edit]

function Suicide ()

Overrides: Pawn.Suicide


UnPossessed[edit]

function UnPossessed ()

Overrides: Pawn.UnPossessed


UpdateRocketAcceleration[edit]

function UpdateRocketAcceleration (float DeltaTime, float YawChange, float PitchChange)

Overrides: Pawn.UpdateRocketAcceleration


States[edit]

Dying[edit]

Inherits from: Pawn.Dying

Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger

Dying.BeginState[edit]

event BeginState ()

Overrides: Pawn.Dying.BeginState


Dying.TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.Dying.TakeDamage


Dying.Timer[edit]

event Timer ()

Overrides: Pawn.Dying.Timer


Dying.BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: BlowUp (global)


Dying.Fire[edit]

function Fire (optional float F)

Overrides: Fire (global)


Dying.ServerBlowUp[edit]

function ServerBlowUp ()

Overrides: ServerBlowUp (global)


Dying.ShakeView[edit]

function ShakeView ()


Flying[edit]

Modifiers: auto

Flying.Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)