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UE2:RedeemerWarhead (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'RedeemerWarhead'
- 1.2 Internal variables
- 1.2.1 AltitudeFinalBlend
- 1.2.2 Banking
- 1.2.3 BankingDamping
- 1.2.4 BankingResetRate
- 1.2.5 BankingToScopeRotationRatio
- 1.2.6 BankingVelocity
- 1.2.7 bFireForce
- 1.2.8 bStaticScreen
- 1.2.9 Damage
- 1.2.10 DamageRadius
- 1.2.11 InnerScopeShader
- 1.2.12 MaxAltitudePanRate
- 1.2.13 MaxBanking
- 1.2.14 MomentumTransfer
- 1.2.15 MyDamageType
- 1.2.16 MyTeam
- 1.2.17 OldPawn
- 1.2.18 OuterEdgeShader
- 1.2.19 OuterScopeShader
- 1.2.20 PitchAccel
- 1.2.21 SmokeTrail
- 1.2.22 VelocityToAltitudePanRate
- 1.2.23 YawAccel
- 1.2.24 YawToBankingRatio
- 1.3 Default values
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 BlowUp
- 2.2.2 CheatFly
- 2.2.3 CheatGhost
- 2.2.4 CheatWalk
- 2.2.5 Died
- 2.2.6 DoJump
- 2.2.7 DrawHUD
- 2.2.8 FaceRotation
- 2.2.9 Fire
- 2.2.10 GetTeam
- 2.2.11 IsPlayerPawn
- 2.2.12 PlayerChangedTeam
- 2.2.13 RelinquishController
- 2.2.14 ServerBlowUp
- 2.2.15 ShouldCrouch
- 2.2.16 Suicide
- 2.2.17 UnPossessed
- 2.2.18 UpdateRocketAcceleration
- 3 States
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Properties[edit]
Property group 'RedeemerWarhead'[edit]
ShakeOffsetMag[edit]
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate[edit]
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime[edit]
Type: float
how much time to offset view
Default value: 10.0
ShakeRotMag[edit]
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate[edit]
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime[edit]
Type: float
how much time to rot the instigator's view
Default value: 6.0
Internal variables[edit]
AltitudeFinalBlend[edit]
Type: FinalBlend
Default value: FinalBlend'2K4Hud.ZoomFX.RDM_AltitudeFinal'
Banking[edit]
Type: int
BankingDamping[edit]
Type: int
Default value: 10
BankingResetRate[edit]
Type: float
Default value: 15.0
BankingToScopeRotationRatio[edit]
Type: float
Default value: 8.0
BankingVelocity[edit]
Type: int
bFireForce[edit]
Type: bool
bStaticScreen[edit]
Type: bool
Damage[edit]
Type: float
Default value: 250.0
DamageRadius[edit]
Type: float
Default value: 2000.0
InnerScopeShader[edit]
Type: Shader
Default value: Shader'2K4Hud.ZoomFX.RDM_InnerScopeShader'
MaxAltitudePanRate[edit]
Type: float
Default value: 10.0
MaxBanking[edit]
Type: int
Default value: 20000
MomentumTransfer[edit]
Type: float
Default value: 200000.0
MyDamageType[edit]
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeRedeemer'
MyTeam[edit]
Type: TeamInfo
OldPawn[edit]
Type: Pawn
OuterEdgeShader[edit]
Type: Shader
Default value: Shader'2K4Hud.ZoomFX.RDM_OuterEdgeShader'
OuterScopeShader[edit]
Type: Shader
Default value: Shader'2K4Hud.ZoomFX.RDM_OuterScopeShader'
PitchAccel[edit]
Type: float
SmokeTrail[edit]
Type: RedeemerTrail
VelocityToAltitudePanRate[edit]
Type: float
Default value: 0.00175
YawAccel[edit]
Type: float
YawToBankingRatio[edit]
Type: float
Default value: 60.0
Default values[edit]
Property | Value |
---|---|
AccelRate | 2000.0 |
AirSpeed | 1000.0 |
AmbientGlow | 96 |
AmbientSound | Sound'WeaponSounds.redeemer_flight' |
BaseEyeHeight | 0.0 |
bBlockActors | False |
bCanTeleport | False |
bCanUse | False |
bDirectHitWall | True |
bDynamicLight | True |
bGameRelevant | True |
bHideRegularHUD | True |
bNetInitialRotation | True |
bNoTeamBeacon | True |
bReplicateInstigator | True |
bSimulateGravity | False |
bSpecialHUD | True |
bStasis | False |
CollisionHeight | 12.0 |
CollisionRadius | 24.0 |
DrawScale | 0.5 |
DrawType | DT_StaticMesh |
EyeHeight | 0.0 |
ForceRadius | 100.0 |
ForceScale | 5.0 |
ForceType | FT_DragAlong |
LandMovementState | 'PlayerRocketing' |
LightBrightness | 255.0 |
LightEffect | LE_QuadraticNonIncidence |
LightHue | 28 |
LightRadius | 6.0 |
LightType | LT_Steady |
NetPriority | 3.0 |
Physics | PHYS_Flying |
SoundRadius | 100.0 |
StaticMesh | StaticMesh'WeaponStaticMesh.RedeemerMissile' |
TransientSoundRadius | 5000.0 |
TransientSoundVolume | 1.0 |
Functions[edit]
Events[edit]
BaseChange[edit]
Overrides: Pawn.BaseChange
Bump[edit]
Overrides: Actor.Bump
Destroyed[edit]
Overrides: Pawn.Destroyed
EncroachedBy[edit]
Overrides: Pawn.EncroachedBy
EncroachingOn[edit]
Overrides: Pawn.EncroachingOn
HitWall[edit]
Overrides: Pawn.HitWall
Landed[edit]
Overrides: Pawn.Landed
PhysicsVolumeChange[edit]
Overrides: Actor.PhysicsVolumeChange
PlayDying[edit]
Overrides: Pawn.PlayDying
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
PostNetBeginPlay[edit]
Overrides: Pawn.PostNetBeginPlay
SetWalking[edit]
Overrides: Pawn.SetWalking
TakeDamage[edit]
Overrides: Pawn.TakeDamage
Touch[edit]
Overrides: Actor.Touch
Other instance functions[edit]
BlowUp[edit]
CheatFly[edit]
Overrides: Pawn.CheatFly
CheatGhost[edit]
Overrides: Pawn.CheatGhost
CheatWalk[edit]
Overrides: Pawn.CheatWalk
Died[edit]
Overrides: Pawn.Died
DoJump[edit]
Overrides: Pawn.DoJump
DrawHUD[edit]
Overrides: Pawn.DrawHUD
FaceRotation[edit]
Overrides: Pawn.FaceRotation
Fire[edit]
Overrides: Pawn.Fire
GetTeam[edit]
Overrides: Pawn.GetTeam
IsPlayerPawn[edit]
Overrides: Pawn.IsPlayerPawn
PlayerChangedTeam[edit]
Overrides: Pawn.PlayerChangedTeam
RelinquishController[edit]
ServerBlowUp[edit]
ShouldCrouch[edit]
Overrides: Pawn.ShouldCrouch
Suicide[edit]
Overrides: Pawn.Suicide
UnPossessed[edit]
Overrides: Pawn.UnPossessed
UpdateRocketAcceleration[edit]
Overrides: Pawn.UpdateRocketAcceleration
States[edit]
Dying[edit]
Inherits from: Pawn.Dying
Ignores: BreathTimer, Bump, Falling, HeadVolumeChange, HitWall, PhysicsVolumeChange, Trigger
Dying.BeginState[edit]
Overrides: Pawn.Dying.BeginState
Dying.TakeDamage[edit]
Overrides: Pawn.Dying.TakeDamage
Dying.Timer[edit]
Overrides: Pawn.Dying.Timer
Dying.BlowUp[edit]
Overrides: BlowUp (global)
Dying.Fire[edit]
Overrides: Fire (global)
Dying.ServerBlowUp[edit]
Overrides: ServerBlowUp (global)
Dying.ShakeView[edit]
Flying[edit]
Modifiers: auto
Flying.Tick[edit]
Overrides: Actor.Tick (global)