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UE2:RocketTurret (U2)

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U2 Object >> Actor >> Pawn >> StationaryPawn >> DeployedUnit >> ProximitySensor >> Turret >> RocketTurret
Package: 
Deployables
This class in other games:
U2XMP

null

Default values[edit]

Property Value
ActionRate 2.0
ActiveAlertSound Sound'U2XMPA.RocketTurret.RocketTurretAlert'
AmbientNoiseSound Sound'U2XMPA.RocketTurret.RocketTurretAmbient'
bSplashDamage True
CarcassMesh[0] StaticMesh'Arch_TurretsM.Small.Deployable_Disabled_TD_02'
DeploySound Sound'U2XMPA.AutoTurret.AutoTurretActivate'
Description "Rocket Turret"
DrawType DT_Mesh
EnergyCostPerSec 0.0020
ExplosionClass Class'Deployables.TurretExplosion'
InventoryType Class'Deployables.RocketTurretDeployable'
Mesh SkeletalMesh'Weapons3rdPK.Turret_Rocket'
PickupMessage "You picked up a Rocket Turret."
ShutdownSound Sound'U2XMPA.RocketTurret.RocketTurretShutdown'
TrackingSound Sound'U2XMPA.RocketTurret.RocketTurretTracking'
TransientSoundRadius 1000.0
ViewOffset
Member Value
Z 34.0
WeaponType Class'Deployables.WeaponRocketTurret'

Instance functions[edit]

GetConsumerClassIndex[edit]

function int GetConsumerClassIndex ()

Overrides: Actor.GetConsumerClassIndex