I'm a doctor, not a mechanic

UE2:SRaptor (U2)

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U2 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> SCar >> XMPSVehicle >> SRaptor
Package: 
Vehicles

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Properties[edit]

See SRaptor properties.

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPSVehicle.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: XMPSVehicle.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPSVehicle.PostNetBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: XMPSVehicle.TakeDamage


Tick[edit]

simulated event Tick (float Delta)

Overrides: XMPSVehicle.Tick


Other instance functions[edit]

Fire[edit]

function Fire (optional float F)

Overrides: XMPSVehicle.Fire


GetRadarIconIndex[edit]

interface function int GetRadarIconIndex ()

Overrides: Actor.GetRadarIconIndex


ServerHonk[edit]

function ServerHonk ()


ServerSprint[edit]

simulated function ServerSprint ()

Overrides: SCar.ServerSprint


Smack[edit]

function Smack (Actor Other)

Overrides: Vehicle.Smack