I'm a doctor, not a mechanic

UE2:ScoreBoardDeathMatch (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch
Package: 
XInterface
Direct subclasses:
MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch
This class in other games:
UT2004

null

Constants[edit]

MAXPLAYERS[edit]

Value: 32


Properties[edit]

Property group 'ScoreBoardDeathMatch'[edit]

AdminText[edit]

Type: string

Modifiers: localized


Default value: "ADMIN"

BoxMaterial[edit]

Type: Material


Default value: Material'InterfaceContent.ScoreBoxA'

Continue[edit]

Type: string

Modifiers: localized


Default value: " Press [Fire] to continue!"

DeathsText[edit]

Type: string

Modifiers: localized


Default value: "DEATHS"

Ended[edit]

Type: string

Modifiers: localized


Default value: "The match has ended."

FooterText[edit]

Type: string

Modifiers: localized


Default value: "Elapsed Time:"

FPH[edit]

Type: string

Modifiers: localized


Default value: "FPH"

FragLimit[edit]

Type: string

Modifiers: localized


Default value: "FRAG LIMIT:"

GameType[edit]

Type: string

Modifiers: localized


Default value: "GAME"

MapName[edit]

Type: string

Modifiers: localized


Default value: " in "

MaxLives[edit]

Type: string

Modifiers: localized


Default value: "MAX LIVES:"

NetText[edit]

Type: string

Modifiers: localized


Default value: "NET"

PingText[edit]

Type: string

Modifiers: localized


Default value: "PING:"

PlayerText[edit]

Type: string

Modifiers: localized


Default value: "PLAYER"

PointsText[edit]

Type: string

Modifiers: localized


Default value: "SCORE"

RankText[edit]

Type: string

Modifiers: localized


Default value: "RANK"

Restart[edit]

Type: string

Modifiers: localized


Default value: " You were killed. Press Fire to respawn!"

Spacer[edit]

Type: string

Modifiers: localized


Default value: " "

TimeLimit[edit]

Type: string

Modifiers: localized


Default value: "REMAINING TIME:"

TimeText[edit]

Type: string

Modifiers: localized


Default value: "TIME:"

Internal variables[edit]

FPHTime[edit]

Type: float


MatchIDText[edit]

Type: string

Modifiers: localized


Default value: "UT2003 Stats Match ID"

NotReadyText[edit]

Type: string

Modifiers: localized


Default value: "NOT RDY"

OutFireText[edit]

Type: string

Modifiers: localized


Default value: " You are OUT. Fire to view other players."

OutText[edit]

Type: string

Modifiers: localized


Default value: "OUT"

PRIArray[edit]

Type: PlayerReplicationInfo

Array size: 32 (MAXPLAYERS)


ReadyText[edit]

Type: string

Modifiers: localized


Default value: "READY"

SkillLevel[edit]

Type: string

Array size: 8

Modifiers: localized

all accesses are clamped (0,7)

Default value, index 0: "NOVICE"

Default value, index 1: "AVERAGE"

Default value, index 2: "EXPERIENCED"

Default value, index 3: "SKILLED"

Default value, index 4: "ADEPT"

Default value, index 5: "MASTERFUL"

Default value, index 6: "INHUMAN"

Default value, index 7: "GODLIKE"

Default values[edit]

Property Value
HUDClass Class'XInterface.HudBase'

Functions[edit]

Events[edit]

UpdateScoreBoard[edit]

simulated event UpdateScoreBoard (Canvas Canvas)

Overrides: ScoreBoard.UpdateScoreBoard


Other instance functions[edit]

DrawMatchID[edit]

function DrawMatchID (Canvas Canvas, int FontReduction)


DrawNetInfo[edit]

function DrawNetInfo (Canvas Canvas, int FontReduction, int HeaderOffsetY, int PlayerBoxSizeY, int BoxSpaceY, int BoxTextOffsetY, int OwnerOffset, int PlayerCount, int NetXPos)


DrawTitle[edit]

function DrawTitle (Canvas Canvas, float HeaderOffsetY, float PlayerAreaY)


UpdatePrecacheFonts[edit]

function UpdatePrecacheFonts ()


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials