Mostly Harmless
UE2:ScoreBoardDeathMatch (UT2003)
Object >> Actor >> Info >> ScoreBoard >> ScoreBoardDeathMatch |
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'ScoreBoardDeathMatch'
- 2.1.1 AdminText
- 2.1.2 BoxMaterial
- 2.1.3 Continue
- 2.1.4 DeathsText
- 2.1.5 Ended
- 2.1.6 FooterText
- 2.1.7 FPH
- 2.1.8 FragLimit
- 2.1.9 GameType
- 2.1.10 MapName
- 2.1.11 MaxLives
- 2.1.12 NetText
- 2.1.13 PingText
- 2.1.14 PlayerText
- 2.1.15 PointsText
- 2.1.16 RankText
- 2.1.17 Restart
- 2.1.18 Spacer
- 2.1.19 TimeLimit
- 2.1.20 TimeText
- 2.2 Internal variables
- 2.3 Default values
- 2.1 Property group 'ScoreBoardDeathMatch'
- 3 Functions
- Package:
- XInterface
- Direct subclasses:
- MutantScoreboard, ScoreBoardInvasion, ScoreBoardLMS, ScoreBoardTeamDeathMatch
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Constants[edit]
MAXPLAYERS[edit]
Value: 32
Properties[edit]
Property group 'ScoreBoardDeathMatch'[edit]
AdminText[edit]
Type: string
Modifiers: localized
Default value: "ADMIN"
BoxMaterial[edit]
Type: Material
Default value: Material'InterfaceContent.ScoreBoxA'
Continue[edit]
Type: string
Modifiers: localized
Default value: " Press [Fire] to continue!"
DeathsText[edit]
Type: string
Modifiers: localized
Default value: "DEATHS"
Ended[edit]
Type: string
Modifiers: localized
Default value: "The match has ended."
[edit]
Type: string
Modifiers: localized
Default value: "Elapsed Time:"
FPH[edit]
Type: string
Modifiers: localized
Default value: "FPH"
FragLimit[edit]
Type: string
Modifiers: localized
Default value: "FRAG LIMIT:"
GameType[edit]
Type: string
Modifiers: localized
Default value: "GAME"
MapName[edit]
Type: string
Modifiers: localized
Default value: " in "
MaxLives[edit]
Type: string
Modifiers: localized
Default value: "MAX LIVES:"
NetText[edit]
Type: string
Modifiers: localized
Default value: "NET"
PingText[edit]
Type: string
Modifiers: localized
Default value: "PING:"
PlayerText[edit]
Type: string
Modifiers: localized
Default value: "PLAYER"
PointsText[edit]
Type: string
Modifiers: localized
Default value: "SCORE"
RankText[edit]
Type: string
Modifiers: localized
Default value: "RANK"
Restart[edit]
Type: string
Modifiers: localized
Default value: " You were killed. Press Fire to respawn!"
Spacer[edit]
Type: string
Modifiers: localized
Default value: " "
TimeLimit[edit]
Type: string
Modifiers: localized
Default value: "REMAINING TIME:"
TimeText[edit]
Type: string
Modifiers: localized
Default value: "TIME:"
Internal variables[edit]
FPHTime[edit]
Type: float
MatchIDText[edit]
Type: string
Modifiers: localized
Default value: "UT2003 Stats Match ID"
NotReadyText[edit]
Type: string
Modifiers: localized
Default value: "NOT RDY"
OutFireText[edit]
Type: string
Modifiers: localized
Default value: " You are OUT. Fire to view other players."
OutText[edit]
Type: string
Modifiers: localized
Default value: "OUT"
PRIArray[edit]
Type: PlayerReplicationInfo
Array size: 32 (MAXPLAYERS
)
ReadyText[edit]
Type: string
Modifiers: localized
Default value: "READY"
SkillLevel[edit]
Type: string
Array size: 8
Modifiers: localized
all accesses are clamped (0,7)
Default value, index 0: "NOVICE"
Default value, index 1: "AVERAGE"
Default value, index 2: "EXPERIENCED"
Default value, index 3: "SKILLED"
Default value, index 4: "ADEPT"
Default value, index 5: "MASTERFUL"
Default value, index 6: "INHUMAN"
Default value, index 7: "GODLIKE"
Default values[edit]
Property | Value |
---|---|
HUDClass | Class'XInterface.HudBase' |
Functions[edit]
Events[edit]
UpdateScoreBoard[edit]
Overrides: ScoreBoard.UpdateScoreBoard
Other instance functions[edit]
DrawMatchID[edit]
DrawNetInfo[edit]
DrawTitle[edit]
UpdatePrecacheFonts[edit]
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials