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UE2:ScriptedTriggerController (UT2004)

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UT2004 Object >> Actor >> Controller >> AIController >> ScriptedController >> ScriptedTriggerController
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2003

ScriptedTriggerController used for playing ScriptedTrigger scripts A ScriptedTriggerController never has a pawn

Instance functions[edit]

ClearAnimation[edit]

function ClearAnimation ()

Overrides: ScriptedController.ClearAnimation


ClientGameEnded[edit]

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


ClientRoundEnded[edit]

function ClientRoundEnded ()

Overrides: Controller.ClientRoundEnded


DestroyPawn[edit]

function DestroyPawn ()

Overrides: ScriptedController.DestroyPawn


GameHasEnded[edit]

function GameHasEnded ()

Overrides: Controller.GameHasEnded


InitializeFor[edit]

function InitializeFor (ScriptedTrigger T)


RoundHasEnded[edit]

function RoundHasEnded ()

Overrides: Controller.RoundHasEnded


SetNewScript[edit]

function SetNewScript (ScriptedSequence NewScript)

Overrides: ScriptedController.SetNewScript


States[edit]

Broken[edit]

Scripting[edit]

Scripting.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ScriptedController.Scripting.Trigger


Scripting.LeaveScripting[edit]

function LeaveScripting ()

Overrides: ScriptedController.Scripting.LeaveScripting