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UE2:ScriptedTriggerController (UT2004)
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Object >> Actor >> Controller >> AIController >> ScriptedController >> ScriptedTriggerController |
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2003
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ScriptedTriggerController used for playing ScriptedTrigger scripts A ScriptedTriggerController never has a pawn
Instance functions
ClearAnimation
function ClearAnimation ()
Overrides: ScriptedController.ClearAnimation
ClientGameEnded
function ClientGameEnded ()
Overrides: Controller.ClientGameEnded
ClientRoundEnded
function ClientRoundEnded ()
Overrides: Controller.ClientRoundEnded
DestroyPawn
function DestroyPawn ()
Overrides: ScriptedController.DestroyPawn
GameHasEnded
function GameHasEnded ()
Overrides: Controller.GameHasEnded
InitializeFor
function InitializeFor (ScriptedTrigger T)
RoundHasEnded
function RoundHasEnded ()
Overrides: Controller.RoundHasEnded
SetNewScript
function SetNewScript (ScriptedSequence NewScript)
Overrides: ScriptedController.SetNewScript
States
Broken
Scripting
Scripting.Trigger
Overrides: ScriptedController.Scripting.Trigger
Scripting.LeaveScripting
function LeaveScripting ()
Overrides: ScriptedController.Scripting.LeaveScripting