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UE2:ScriptedTriggerController (UT2004)

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UT2004 Object >> Actor >> Controller >> AIController >> ScriptedController >> ScriptedTriggerController
Package: 
Gameplay
This class in other games:
UE2Runtime, U2, UT2003

ScriptedTriggerController used for playing ScriptedTrigger scripts A ScriptedTriggerController never has a pawn

Instance functions

ClearAnimation

function ClearAnimation ()

Overrides: ScriptedController.ClearAnimation


ClientGameEnded

function ClientGameEnded ()

Overrides: Controller.ClientGameEnded


ClientRoundEnded

function ClientRoundEnded ()

Overrides: Controller.ClientRoundEnded


DestroyPawn

function DestroyPawn ()

Overrides: ScriptedController.DestroyPawn


GameHasEnded

function GameHasEnded ()

Overrides: Controller.GameHasEnded


InitializeFor

function InitializeFor (ScriptedTrigger T)


RoundHasEnded

function RoundHasEnded ()

Overrides: Controller.RoundHasEnded


SetNewScript

function SetNewScript (ScriptedSequence NewScript)

Overrides: ScriptedController.SetNewScript


States

Broken

Scripting

Scripting.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ScriptedController.Scripting.Trigger


Scripting.LeaveScripting

function LeaveScripting ()

Overrides: ScriptedController.Scripting.LeaveScripting