My program doesn't have bugs. It just develops random features.
UE2:ShadowProjector (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
- This class in other games:
- UT2004, U2, UE2Runtime, U2XMP
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Properties
Property group 'ShadowProjector'
bBlobShadow
Type: bool
bShadowActive
Type: bool
Default value: True
LightDirection
Type: Object.Vector
LightDistance
Type: float
RootMotion
Type: bool
ShadowActor
Type: Actor
Internal variables
ShadowTexture
Type: ShadowBitmapMaterial
Default values
Property | Value |
---|---|
bClipBSP | True |
bDynamicAttach | True |
bGradient | True |
bOwnerNoSee | True |
bProjectActor | False |
bProjectOnAlpha | True |
bProjectOnParallelBSP | True |
bStatic | False |
CullDistance | 1200.0 |
Functions
Events
Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Other instance functions
InitShadow
function InitShadow ()
UpdateShadow
function UpdateShadow ()