Always snap to grid
UE2:SpeciesType (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SpeciesType |
Contents
- 1 Properties
- 1.1 AccelRate
- 1.2 AirControl
- 1.3 CrouchedPct
- 1.4 DamageScaling
- 1.5 DodgeSpeedFactor
- 1.6 DodgeSpeedZ
- 1.7 FemaleRagSkelName
- 1.8 FemaleSkeleton
- 1.9 FemaleSoundGroup
- 1.10 FemaleVoice
- 1.11 GibGroup
- 1.12 GroundSpeed
- 1.13 JumpZ
- 1.14 MaleRagSkelName
- 1.15 MaleSkeleton
- 1.16 MaleSoundGroup
- 1.17 MaleVoice
- 1.18 PawnClassName
- 1.19 RaceNum
- 1.20 ReceivedDamageScaling
- 1.21 SpeciesName
- 1.22 WalkingPct
- 1.23 WaterSpeed
- 2 Static functions
- Package:
- XGame
- Direct subclasses:
- SPECIES_Alien, SPECIES_Bot, SPECIES_Human, SPECIES_Jugg
- This class in other games:
- UT2004
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Properties
AccelRate
Type: float
Default value: 1.0
AirControl
Type: float
Default value: 1.0
CrouchedPct
Type: float
Default value: 1.0
DamageScaling
Type: float
Default value: 1.0
DodgeSpeedFactor
Type: float
Default value: 1.0
DodgeSpeedZ
Type: float
Default value: 1.0
FemaleRagSkelName
Type: string
FemaleSkeleton
Type: string
FemaleSoundGroup
Type: string
FemaleVoice
Type: string
GibGroup
Type: string
GroundSpeed
Type: float
Default value: 1.0
JumpZ
Type: float
Default value: 1.0
MaleRagSkelName
Type: string
MaleSkeleton
Type: string
MaleSoundGroup
Type: string
MaleVoice
Type: string
PawnClassName
Type: string
Default value: "xGame.xPawn"
RaceNum
Type: int
ReceivedDamageScaling
Type: float
Default value: 1.0
SpeciesName
Type: string
Modifiers: localized
human readable name, for menus
Default value: "Human"
WalkingPct
Type: float
Default value: 1.0
WaterSpeed
Type: float
Default value: 1.0
Static functions
GetRagSkelName
LoadResources
static function LoadResources (xUtil.PlayerRecord rec, LevelInfo Level, PlayerReplicationInfo PRI, int TeamNum)
ModifyImpartedDamage
static function int ModifyImpartedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)
ModifyPawn
static function ModifyPawn (Pawn P)
ModifyReceivedDamage
static function int ModifyReceivedDamage (int Damage, Pawn injured, Pawn instigatedBy, Object.Vector HitLocation, Object.Vector Momentum, class<DamageType> DamageType)