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UE2:SuperShockBeamFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire |
- Package:
- XWeapons
- Direct subclass:
- ZoomSuperShockBeamFire
- This class in other games:
- UT2003
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Default values
Property | Value |
---|---|
AmmoClass | Class'XWeapons.SuperShockAmmo' |
AmmoPerFire | 0 |
BeamEffectClass | Class'XWeapons.SuperShockBeamEffect' |
DamageMax | 1000 |
DamageMin | 1000 |
DamageType | Class'XWeapons.DamTypeSuperShockBeam' |
FireRate | 1.1 |
FireSound | Sound'WeaponSounds.instagib_rifleshot' |
Momentum | 100000.0 |
Instance functions
AllowMultiHit
function bool AllowMultiHit ()
DoFireEffect
function DoFireEffect ()
Overrides: ShockBeamFire.DoFireEffect
DoTrace
function DoTrace (Object.Vector Start, Object.Rotator Dir)
Overrides: InstantFire.DoTrace
SpawnBeamEffect
function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)
Overrides: ShockBeamFire.SpawnBeamEffect
TracePart
function TracePart (Object.Vector Start, Object.Vector End, Object.Vector X, Object.Rotator Dir, Pawn Ignored)