Gah - a solution with more questions. – EntropicLqd

UE2:SuperShockBeamFire (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> WeaponFire >> InstantFire >> ShockBeamFire >> SuperShockBeamFire
Package: 
XWeapons
Direct subclass:
ZoomSuperShockBeamFire
This class in other games:
UT2003

null

Default values

Property Value
AmmoClass Class'XWeapons.SuperShockAmmo'
AmmoPerFire 0
BeamEffectClass Class'XWeapons.SuperShockBeamEffect'
DamageMax 1000
DamageMin 1000
DamageType Class'XWeapons.DamTypeSuperShockBeam'
FireRate 1.1
FireSound Sound'WeaponSounds.instagib_rifleshot'
Momentum 100000.0

Instance functions

AllowMultiHit

function bool AllowMultiHit ()


DoFireEffect

function DoFireEffect ()

Overrides: ShockBeamFire.DoFireEffect


DoTrace

function DoTrace (Object.Vector Start, Object.Rotator Dir)

Overrides: InstantFire.DoTrace


SpawnBeamEffect

function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)

Overrides: ShockBeamFire.SpawnBeamEffect


TracePart

function TracePart (Object.Vector Start, Object.Vector End, Object.Vector X, Object.Rotator Dir, Pawn Ignored)