Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:Tab_PlayerSettings properties (UT2004)

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Tab_PlayerSettings properties in other games:
UT2003
Other member categories for this class:
Tab PlayerSettings defaults

Properties[edit]

bChanged[edit]

Type: bool


bRenderDude[edit]

Type: bool


Default value: True

bUnlocked[edit]

Type: bool

Modifiers: config

whether the boss characters have been unlocked

HandNames[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Right"

Default value, index 1: "Hidden"

Default value, index 2: "Left"

Default value, index 3: "Center"

OriginalTeam[edit]

Type: string


Show3DViewCaption[edit]

Type: string

Modifiers: localized


Default value: "3D View"

ShowBioCaption[edit]

Type: string

Modifiers: localized


Default value: "Bio"

SpinnyDude[edit]

Type: SpinnyWeap

MUST be set to null when you leave the window

SpinnyDudeOffset[edit]

Type: Object.Vector


Default value:

Member Value
X 150.0
Y 77.0
Z -22.0

TeamNames[edit]

Type: string

Array size: 2

Modifiers: localized


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default values[edit]

See Tab_PlayerSettings defaults.